RollerCoin – Online Bitcoin Mining Simulator Game

Bitcoin Discussion • Bitcoin Farm Game Project

submitted by btcforumbot to BtcForum [link] [comments]

Project Development • Bitcoin Farm Game Project

submitted by btcforumbot to BtcForum [link] [comments]

What if there was an Animal Crossing type of game that incorporated bitcoin, and you would be able to “farm” items that you pay off with bitcoin and receive in real life through the mail

submitted by adannada to CrazyIdeas [link] [comments]

The video game, Escape from tarkov allows you to build a btc farm when you get enough graphics cards and other parts. The value of Bitcoin in game is roughly tied to the value of btc irl. You can trade for cash or items with other players. Really cool new game mechanic.

The video game, Escape from tarkov allows you to build a btc farm when you get enough graphics cards and other parts. The value of Bitcoin in game is roughly tied to the value of btc irl. You can trade for cash or items with other players. Really cool new game mechanic. submitted by ogstepdad to Bitcoin [link] [comments]

Michael found out about bitcoin (way late) and want to set up a bitcoin farm in the warehouse - after all he has never paid an electric bill,so they must be getting it for free (not). Dwight starts to stream PC games and tries to stream non stop for a week to get more viewers. Jim buys bot-viewers.

submitted by balleklorin to RedditWritesTheOffice [link] [comments]

0.49 cent game on Steam is farming Bitcoin on users, Scamming Items and is flagged as a trojan virus.

0.49 cent game on Steam is farming Bitcoin on users, Scamming Items and is flagged as a trojan virus. submitted by warcrime1331 to DeFranco [link] [comments]

Vendor prices have been altered

From the Official Discord:
Escape from Tarkov Official #eft-announcements SERVER Today at 3:46 PM @news
It seems that with the recent update, lots of items have been updated with different vendor prices. Please use this to discuss the vendor prices in a CIVIL manner. Please remember Rule 3 and there's a person on the other end of that keyboard, and if you aren't familiar with it go check out the rules in the sidebar -
Topics discussing the new vendors prices will be redirected to this sticky post and it will be updated with relevant information as I find it.
hereyagomanR has a helpful comment down below
submitted by Fwopp to EscapefromTarkov [link] [comments]


Dear Escapers!
We are glad to present you the preliminary patch notes for the 0.12.7 patch!
• Customs expansion (expansion of industrial area, construction site, added many new explorable buildings, stationary weapons, new location for Reshala spawn etc.)
• Added new scav boss - Sanitar.
A former doctor, he worked in the health resort "Lazurny bereg", and before that in the TerraGroup laboratory. After the events that happened in Tarkov, he gathered a gang with former colleagues and operates on the "Shoreline". Actively uses professional skills in combat, quickly healing himself and the gang members. He uses various stimulants and medications, including those of his own production. He can quickly perform surgery by pulling out a bullet or applying a tourniquet on the field. Sometimes he is loyal to the Scavs and can leave a couple of first-aid kits or other medical supplies for his own group members on location
• New quests on Shoreline
• System for reporting suspicious players, unacceptable nicknames and game bugs abusers (on the post-match screen)
Improved AI behavior:
• Bots can pick up items now
• Improved AI behavior when they see bodies
• Bots now can pick up a second firearm from bodies
• AI now can greet each other or player scavs, showing their peaceful intentions
• Bots will eat\drink while in peaceful mode
• AI will perform a mag check when in peaceful mode
• Bots can check someone for friend or foe by aiming at him for some time, if they’re not sure of one’s intentions
• Bots will sprint while patrolling if they consider the spot being dangerous
• AI will be able to storm the player as a group, if he’s holding position and attacking them
• AI will try to avoid dangerous places
New weapons:
• FN GL40 Grenade launcher
• Mossberg 590A1 Shotgun
New ammo:
• .366 AP-M
• .45 ACP Hydr-Shock
• 9x19 mm QuakeMaker
• 9x19 mm 7N31
• .45 ACP Lasermatch FMJ
• .45 ACP AP
• 7.62x51 mm M993
• 40x46 мм M381 HE
• 40x46 мм M386 HE
• 40x46 мм M406 HE
• 40x46 мм M433 HEDP
• 40x46 мм M441 HE
• 40x46 мм M576 buckshot
Added new stimulants:
• 3-(b-TG)
• L1 (Noradrenaline)
• P22 (Specimen 22)
• AHF1-M
• Meldonin
• "Obdolbos" cocktail
• M.U.L.E
• Added an additional icon for the network connection status in case of high packet loss
• In the container slots window, the container tag is now displayed in the header
Iteration of improving and reworking the skill system:
New skill "Surgery"
• Reduces HP penalty for surgery
• Improved surgery speed
• (Elite) No HP penalty for the restored body part
• (Elite) Maximum increase in the speed of surgery
New skill "Aim drills"
• Increase of the aiming speed
• Decrease the volume of aiming
• (Elite) No hand shaking at any stamina value, first 2 seconds after aiming
• (Elite) Reduced hands shaking during tremor and fracture, the first 2 seconds after aiming
Rework of the “Strength” skill
• Increase all weight limits
• Increase the speed of the sprint
• Increase the jump height
• Increase the strength of the grenade throw
• Increase the strength of a melee attack
• (Elite) The weight does not take into account the weapons on the sling and on the back
• (Elite) Melee attack can be stronger than usual
Rework of the "Endurance" skill
• Increased feet stamina
• Reduced stamina consumption for jumping
• Increased holding breath time when ads
• Increased the speed of breath recovery
• (Elite) Maximum increase in breathing recovery rate
• (Elite) Breathing is no longer dependent on energy
• (Elite) Increased stamina reserve
Various fixes in old skills
• Added 5 HP to the health of “Chest” zone (from 80 to 85)
• Optimized the rendering of decals
• Fixed freezes that happened when the sound of thunder or the sound of grenades exploding was played
• Optimized the performance of the game server
• Fixed an issue with killing the boss of a group of raiders who appeared on the scene after interacting with the trigger was leading to errors on the server
• Minor optimizations on the first shot or hit
• Optimization of hideout sounds
• Fixes of errors that could potentially lead to different freezes
• Iteration of fixes and corrections in UI
• Bug with the PostFX menu that remains on the screen after closing the settings
• Bug playing the sound of contusion if the sound is turned off in the settings
• Bug of jerky animation of shooting weapons in the Hideout shooting range
• The passage of raiders on the laboratory through the doors
• A bug that allowed you to quickly move when constantly tapping the "Run" button when overweight
• AS VAL with the handle adapter "Rotor 43" is now impossible to fold
• Inability to exit the location via the paid exit “Car”, if you reconnect at the start of the exfil timer
• Bug with throwing away the magazine when reloading the weapon via the context menu
• Error 228 when receiving items from an expired email
• Formulas for calculating prices for items with its resource and its commissions
• After the reconnect, the equipment that was not searched become searched
• The sound of the visor on/off remained at one point, and does not follow the character
• Bug that wouldn't block buttons on the bottom panel after reconnecting as a Scav
• Interface block if you go to the “Map” screen without a map
• Bug when the "Receive all" button opened only the first and last message with items
• Various bugs with switching the sound from “outdoor " to "indoor", and back, when reconnecting
• Bug of not blocking an item after it was added to the merchant's sales table
• Cartridges from packs of cartridges found in raid now have the status " found in the raid”
• Error when studying items from the scav box
• Fixes in the flea Market
• The search will be updated if you delete and add an item to the wish list
• Loss of a player's nickname and rating from the offer line after applying filters
• The “search by item" option now resets the selected filters
• Bug displaying the loading spinner on top of the list of offers
• The mount without the “Found in raid" label ceased to be semitransparent (blocked) in the selection of the item for the offer, if you put and remove the mod on it
• Bug when the merchant's avatar was flattened
• Incorrect tag behavior on marked items for a flea market offer if you select multiple items from the container, closing and opening the container
• Horizontal scrollbar on the product sales screen
• Bug when the player couldn't put 2 identical weapons on the flea market if one of them was included in the starter kit for pre-order
• Error 1508 - You send bad items- when putting an empty pack of cartridges on a flea Market
• Bug, when for buying through a flea market goods from npc merchants needed items found in raid
Fixed in weapon presets
• Displaying the indicator “you have mods to build” when there are no mods for the build in the stash
• Bug when the build could have been built with the wrong mod that was not in the preset
• Weapon disassembly bug if you build the same preset twice with the same weapon
• Ability to select items that are blocked for purchase, via the presets by clicking the button “Select all”
• Packs of items are no longer displayed in the purchase lists of preset mods
• The purchase lists of presets no longer display items the player's own offers
• Added an error about lack of space when purchasing preset mods
• Bug when opening presets through the lower panel that caused the game client to freeze
Fixed in the hideout
• Various fixes in the bitcoin farm
• White authorization screen if you improve the pre-order version while in the hideout
• Bug when it was possible to install a filter with zero resource in the “Water collector” and it could not be uninstalled
• Calculation of fuel consumption time in the “Generator " zone
• Bug duplicating the canister icon, when selecting a canister, in the “Generator" zone
• Various bugs in group chat
• Bugs with the discharge of weapons in the stash
• Incorrect position of the fire mod pin and the turn of the barrel of the PPSH
• Visual bug for displaying a zero bonus in the base level zones in the Hideout
• Visual bug with the availability of time selection before the raid on the Laboratory screen
• A bug where the player could spawn outside the location
• Spamming error NullReferenceException: MuzzleManager
• An error that occurs every time after treatment or getting a fracture
• "Failed to create device file" error that occurs during client downtime
• Errors when assigning voice commands
• Spamming error when a large number of bots are active in the offline mode
• Various errors while loading in raid
• Various bugs and issues with Customs location
• Various bugs and improvements related to AI
• Fixed a bug when bots didn't follow a grenade throw with a voiceline
• Fixed a handful of bugs related to bots getting stuck
• Fixed a bug where a Gluhar would not react to a killed in the head ally
• Fixed a bug when bots tried to heal a blacked out body part
• Bots are now able to treat debuffs on blacked out body parts again
• Fixed a handful of bugs with bots knocking out doors
• Other AI related bug fixes and improvements
• Various localization fixes and improvements
• Other minor bugs and issues
• Now it is possible to examine items from the construction requirements screen in the Hideout
• Added displaying the time before the bleeding effect disappears in the stash
• Now if you are not matched to the raid within 45 minutes, the search will be canceled
• Updated SV-98 animation, hold, new animations when entering and exiting a sprint, new hold in the menu and on the loading screen
• Updated PPSH animation, hold, and new animations when entering and exiting a sprint
submitted by lordwerneo to EscapefromTarkov [link] [comments]

I think I'm about done.

So, last wipe, I thoroughly enjoyed the game. I struggled until I got to about level 35ish, but eventually I got my bitcoin farm going (not full 50 GPU) and my booze generator going, and I was making some decent rubles.
I could buy decent gear, the scopes I wanted, the ammo I liked (which was rarely m995,7n37, or m61, btw). And then I could go in raid, do my quests, find items, kill players, take their stuff and leave. Or, I could die and lose all my gear, and it would sting, but not break me. But when I did raids, I almost ALWAYS stayed until <10 minutes remaining, sometimes even getting out with spare seconds left. Yes, by about level 45, I eventually started making more money than I could spend, but ONLY after 50 GPU's in the BC farm and booze generator combined.
Now this wipe, instead of enjoying the raids, I'm getting frustrated trying to find progression halting items. Then, when I do find them, I'm STRONGLY encouraged to turtle up, hide until the coast is clear behind counters or in bushes, then extract at 10:01. I'm also having to buy expensive weapons like SVD's to finish quests, which I had to do last wipe too, but my rouble flow was much much higher.
I can kill a 3 man squad, and make 200k, because their armor was zero'd out and too high cost to repair and their guns with all their fancy attachments are worth 75k. Or, I can die and lose about that much. There is no real risk/reward any more.
Then, when I'm having a particularly bad day dying, I can't even lean back on looting stuff like factory keys and fuel conditioners now, AND WHAT LITTLE BIT OF FIR I SELL HAS ATROCIOUS FEES. I sold 3 packs of bolts for 14k ea and the fee was 12k.
It's like BSG isn't even trying to micro adjust the game to dial back the ruble flow. Instead it's full on scorched earth. Only the people with the absolute best combat skills or the most time to rat around have the ability to make any decent money.
On top of that, I'm level 33 and JUST got my last FIR flash drive. I have crashed against the rocks to the tune of MILLIONS trying to get a LEDX and 3 FIR graphics cards from Interchange, thanks to RNG. I can't even start Shooter Born In Heaven, and I would be 3/4 done with it by now if I had it 10 levels ago.
I'm sure* 3/4 of the subreddit will come by to tell me to quit crying, git gud, it's hardcore, roubles are easy to make, its a BETA, etc..
Well here's my Beta feedback. The game isn't fun when I lose every ruble I scrape up trying to do quests with specific gun/armor requirements and finding FIR items in hotspots, and hiding to avoid losing those items, all while BSG -heavily- deflates the economy and punishes rule obeying players in the name of stamping out RMT.
*Left out a word.
Edit: let me just say, I don’t mean this as a personal attack towards Nikita or the other devs. It’s simply just my experience, and my thoughts. I don’t have answers on how to make the perfect balances and compromises, or fixes on RMT etc.
I just wish it had been publicized ahead of time, something like “Okay guys, next wipe we’re gonna experiment with making it real hard.”
Also I’ve gotten a lot of responses saying “you’re not supposed to run the best gear every raid.” And my reply is, my standard kit is a Vepr KM, 6B23 armor, a Ratnik helmet, and comtacs, with self made BP ammo from the hideout. I’ve just recently started adding TV10 armor rigs into the mix. I’m not a META player who has to have iglonik or M995 every raid. I’m not trying to say I want to do that either.
For one CONSTRUCTIVE bit, I feel like items should have two different FIR tags. One for flea/resell, one for quests, and the quest one staying if you died with it. That would make life better to me and to a very large population of power players.
Also, between FIR changes, reduced loot spawns, increased flea fees, reduced trader sell prices, any 1-2 of those are survivable but all of them together, with more to come I'm sure, are crushing. That's all I'm saying.
EDIT Again : I just saw what Jaegers giving for guns. THAT is nice. That makes up a little bit for the stuff like fuel conditioners.
submitted by killaho69 to EscapefromTarkov [link] [comments]

Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.

This sub hasn't got a clue, I swear.

Huge sweeping changes to the game mechanics are a terrible way to combat RMT.
It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems.
Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time.
And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up.
I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer.

EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished.
EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up.

EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers.
EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more.

Edit 5: My first gold! Thanks kind stranger.
submitted by ArmedChalko to EscapefromTarkov [link] [comments]

Nikita bring balance to the markets

submitted by Coyote_0210 to TarkovMemes [link] [comments]

Hideout craft for GPUs! Thank you BSG!

submitted by emiloool to EscapefromTarkov [link] [comments]

Bitcoin farm has just been nerfed into the ground (without any warning)...

With the changes to item selling prizes to Therapist, that has just been issued WITHOUT ANY NOTIFICATION whether on the BSG Twitter nor in any other way, a bitcoin is only worth 97k now. As a consequence the prices for a Physical bitcoin has plummeted to already 118k on the Flea market (was 150-155k before).
I would understand nerfing the Bitcoin farm in the first place because for players having found a reasonable amount of Graphics Card or just having enough money to buy 50 of them and running the Bitcoin farm on full steam, is just plain free money every 5 hours. But doing so without any further notice or even warning players who have stacked a bunch of Bitcoins in their stash, wanting to sell them some time or even sparing for a THICC or normal weapon case have been punched in the face without any remorse.
This is not how transparency looks like. I know your job is tough but guys... you can't do this many mistakes in such a certain amount of time. It slowly seems like you are trolling us - the players. It seems like you want to see us raging on Reddit or Twitter. Please stop that, because we love this game and you don't really help to keep it this way. I know many of you see that differently maybe some of you see it similar. But this is how I see it.
submitted by Free_Philly to EscapefromTarkov [link] [comments]

Citizens of Venezuela have turned to Bitcoin and gold farming in online games to survive the countrys economic collapse.

Citizens of Venezuela have turned to Bitcoin and gold farming in online games to survive the countrys economic collapse. submitted by cryptoallbot to cryptoall [link] [comments]

Citizens of Venezuela have turned to Bitcoin and gold farming in online games to survive the countrys economic collapse.

Citizens of Venezuela have turned to Bitcoin and gold farming in online games to survive the countrys economic collapse. submitted by ABitcoinAllBot to BitcoinAll [link] [comments]

After 1.5 wipes, I finally broke 50% SR + Tips for newer players from an FPS noob

I am so stoked about this finally happening! My gaming background is overwhelmingly WoW, RTS, and single player puzzle/questing games (Skyrim, Zelda). My buddies got me into FPS games with COD almost ten years ago, but it was never my thing. My reflexes are inconsistent, my eyes have trouble with making sense of constant movement and noticing tiny pixel details instantly, and I'm generally slowing down a little over time...but fucking Tarkov. TARKOV!
This is the first FPS that ever made sense to me. It's not purely reflexes, run and gun, spawn die, K/D circle jerking. It's okay to literally just hide until enough information is gathered to counter attack. It's okay to hide in a bush for 20 minutes while Omega Chad 9000 runs around trying to find you after massacring 3/4 of the team, wait for him to loot, then pop the squash. It's okay to retreat and wait for a better fight. Every other FPS game I've played has basically punished intelligent fight tactics and patience, which is totally against how I think and mentally approach that sort of situation.
After trying all sorts of styles, I finally found what works for me - I aim for a perfect balance of Rat/Chad. I will NEVER take a fight if I can avoid it, but if the firing starts, I instantly suppressive fire and don't worry if I live or die. This has saved my ass countless times since I started doing it. I used to try to turn and run, then die with my back turned most of the time. Most people will panic if their ambush target suddenly unloads a hailstorm of BT ammo at them, and at that point they usually are on the back foot, which is when Chad time happens. Dump grenades, flank with cover, score the kill. If I have the advantage, I hold my fire until it's a clean shot, especially against squads. I've been able to wipe duos, trios, and even quads by picking them off one by one instead of trying to be a hero with my spray. Against a quad, when the first guy drops, the other three will usually run to where they think you are and start sweeping like they're juggernauts. Pick off another and I almost guarantee one of the remaining two will panic and start to run for cover, which makes them a free shot if you gave yourself good visibility. Last man standing will either rush you (again freebie if you hid or re-positioned well) or run like hell and try to camp the bodies. OUT WAIT THEM. Do not get impatient, this will get you killed. Always let them make the first move so you have information advantage. I will likely not win the fight if they are well hidden and I'm making noise, unless they have bad ammo and are a bad shot.
Getting over gear fear was extremely critical as well to break 50% SR. If you're panicking at every engagement and thinking about losing your juice, you're probably going to lose your juice. Any stress or worry that isn't towards your immediate threat will make you play differently, and likely worse. I spent last wipe sitting on ~30mil roubles, and would panic over whether or not I was about to lose a ReapIR, instead of just taking the game fight and winning. This wipe, I decided it's all pixels and I want to play better. Fuck the Slick, fuck the EXFIL, it can all be replaced. Take the fight and win with knowledge. If you die, try again. Of course, having enough money to not care anymore is huge, so for anyone reading this that is going "well of course you stopped caring, you can run full kits and replace them 1000x, while I can barely get good ammo," find yourself a loot run that works. Making money is extremely easy if you put in the time.
I spent basically the first 3 weeks of this wipe 50/50 between questing and loot runs to Shoreline. I got extremely lucky and found an East 226 key, which gave me ~12 LEDX and easily over 20 GPUs in East 222. I used those funds to buy more keys/rush Bitcoin farm. Once you have a proper Bitcoin income, you can do literally whatever you want in this game with no real financial consequences.
SET. GOALS. Every raid I get into I have a plan. Sometimes it's hit up loot spots and avoid fights when possible. Other times it's quests. Change your plans on the fly and get weird with it. I have a rule that if I hear an M4 shooting, I have to kill that guy. I don't care what's in the way, I don't care how big the squad is, that son of a bitch is using my favorite gun without my permission and must be dealt with. The first week I started doing that, I took a fight on Interchange that I would NEVER take normally. Slick/EXFIL/full meta M4 absolutely massacring the server. I waited my turn and essentially herded the guy, slowly closing in on him, until I had him pinned. Then I rushed him with my RPK and somehow won the fight with 5 blacked limbs. This was probably my most ballsy play in Tarkov, and it happened because I set some idiotic and borderline suicidal rule for myself in every raid. Seriously, just set yourself any goal, no matter how little, big, or straight up insane, and try. You'll start playing differently to achieve that goal, doing everything you can to make it happen.
Also, just have fun. It's a damn video game after all. The most memorable raids I've had are when me and my buddies do ridiculous shit and die trying. Cowboy hats and ironsight Hunters into resort while pretending to be cowboys? Absolute blast, just try it and don't worry. Captain Price hats and 'staches into woods with no armor? Absurdly enjoyable.
Well lads, that's the ramblings of an FPS noob who is slowly getting better and better at a game I never suspected to continue playing past the first few hours. It's been an absolute roller coaster ride, but I've loved every second of random death, anxiety, and last stands. For any new players out there, feel free to ask me any questions about anything - money making, play style, builds, whatever you're curious about. For the vets, I look forward to trading shots with you! Hope to learn a thing or two from how effectively you gave me some aggressive body modifications.
submitted by AngusMcFiife to EscapefromTarkov [link] [comments]

[Bunch Keys] Bunch Keys Bundle #12: New Year Frenzy including 23 games: Operation Desert Road, Achievement Clicker, Hammer 2, Robot Warriors, Bitcoin Farm, Solar System, Premier Buggy Racing Tour, Reading Simulator & more ($1.34/97% OFF)

[Bunch Keys] Bunch Keys Bundle #12: New Year Frenzy including 23 games: Operation Desert Road, Achievement Clicker, Hammer 2, Robot Warriors, Bitcoin Farm, Solar System, Premier Buggy Racing Tour, Reading Simulator & more ($1.34/97% OFF) submitted by BunchOfKeysOfficial to GameDeals [link] [comments]

Bitcoin Farm

I have 46 GPU's in my bitcoin farm so I have bias

After the nerf to the bitcoin price. I would like to see the farm spit bitcoins out faster maybe 15-25%? and be able to hold another bitcoin (so up to 4 from 3, a 33% increase)? With that said without any information from BSG, imo this was a nerf to money making to slow the progression down so maybe it was their intention to nerf the BTC farm so maybe there is no chance.
What do you guys think?
submitted by EFT_Logic to EscapefromTarkov [link] [comments]

Quest Burnout - thoughts on giving up on tasks?

Little bit of venting ahead -
Currently grinding setup at night with a silenced mp to knock out three quests in a row. Trying to be efficient but all it has done is burn me out.
This is my first time playing since wipe day (been playing since it was only factory) and I was excited everyday to play and grind quests until now.
I get three raids at most in and I rage quit. I am about half way done but I hate playing with an ushanka and 24 ergo shotgun raid after raid.
I think last wipe I quit on this quest or one of the blueberry ones. Quests like these make me not want to even launch the game and eventually I stop playing all together.
It has happened everytime I get into Tarkov, I want to do the quests and progress the storyline but at a certain point it burns me out and I uninstall the game and move on.
I have a max level hideout and am lvl 43 with 6mil sitting around, I started the skier questline late due to flashdrive RNG. I love the game but going in to raid after raid for the past week with a gimped gun and ushanka is just not fun at all.
In my free time I watch streams over going into raids and often launch the game to do hideout stuff and then quit without even doing a raid.
Before this quest I was going out kitted and enjoying relying on armor and having tense pvp, now everything coming at me kills me (i still use class 4 armor but the lack of visor and helmet is hurting) and I need to use up to 12 shells to take down an opponent unless I can land a good headshot or consistent torso shots which rarely happens (ap20 btw).
As a solo now (since my friends are on servers above 150 ping for me) I can consistently take one member out but usually end up third partied or pushed by their teammate, die and try again.
Tarkov Background: I have around 500 hours in this game (almost all of it solo besides two friends I brought in this wipe and can no longer play with) and thousands of hours in other FPS games such as CS:GO, Rust, Squad, HL2, etc, so my aim is not bad and my playstyle is normally very aggressive but even when I am playing as slow as can be its just boring and unsatisfying gameplay. My K/D all wipe with PMCs is around 2-3 and a 50% survival rating. I guess I am a veteran but normally quit playing everytime due to quest burnout like this.

I like the idea of the quest challenge as it forces you to go out into a brutal PvP arena gimped as hell but in reality it is tedious and frustrating.
I think for now I am putting quests on the back burner and going to go out with whatever the fuck I want to again instead.
Fuck your quests BSG
Anyone else at this stage in the wipe?
Some suggestions: daily, weekly, monthly quests to change up the monotony, more quests that require an altyn or some shit thats actually helpful to surviving the raid instead of gimping you, an end game besides stacking cash and farming bitcoins.
submitted by Theolonius-Maximus to EscapefromTarkov [link] [comments]

Unpopular opinion - the economy has to become dynamic in order for it to have any longevity (and other musings on the progression)

Ain't no one gonna read this but here it goes!
The issue of progression has recently been gaining some traction in the community with Klean and DeadlySlob covering this topic recently.
Now any solution to this has an inherent issue associated with it - it'll be uncomfortable to someone. Whatever is done, it'll negatively affect someone, just by the fact of change alone. You cannot make something better by not changing anything. So anything you do or don't do, you will alienate a portion of your playerbase.
Early/Mid-game vs Late game.
Early and mid game is lauded, late game is considered boring. But why? For startes, firefights last longer, require more skill, movement, tactics and outsmarting your opponent. You value your life, you feel respect even for the shittiest of bullets. You have a feeling that the kill is earned. Guns have tons of recoil so you need to pick your shots. It's... I know it's illegal... but it's fun.
Late game however is plagued with a number of issues. Gear gets dominated by very similar loadouts that cover approx 10% of the gear in the game. There's nowhere to progress as you've reached the ceiling. The excitement from killing a kitted player diminishes as time goes as the economy saturates. People start being picky with their loot and only the good stuff brings any sort of satisfaction. The hideout provides a steady, predictable stream of income.
You let it run long enough it becomes a mindless PVP battleground.
Side note - the black and white fallacy of the makeup of the community.
Casuals vs hardcores. Rats vs Chads. Whenever a discussion pops up this dichotomy is always present. "Feature X hurts casuals but doesn't bother hardcore gamers playing 8h a day". No. Like anything in life the population of EFT is subject to the bellcurve distribution. There are hardcore sweaties grinding out the kappa within a week and there are also sunday gamers. Then there's everything else in between. Let's keep that in mind.
You don't need to be a streamer or play the game as a full time job to make money. We have a discord for 30+ yr old gamers with families and all of us were swimming in roubles and gear after 3 months of the past wipe. Sure it takes us longer than streamers, but still.
The meta
Taking weapons as an example. Different items have different stats (recoil, ergonomics, etc), some are obviously better than others which obviously makes them more sought after. There are also different ammo types for every caliber. Then lastly we come to the guns which directly tie into the first point, by their base stats and how much those can be brought down/up by attachments.
If you have a plethora of items that have different stats, there's sure to be an optimal loadout. If that optimal loadout is always available at an attainable price to the point where you can run it consistently, then there's really no reason to run anything less. This is the meta and at the moment it's basically a synonym for best in slot.
Appealing to a greater good such as gameplay variety is in vain because people will do everything to put themselves in the best possible position. If that means running whatever flavor of meta weapon that is - VAL, M4, FAL alongside top tier lvl 5 or 6 armor over and over and over and over again, so be it. We all know that's not the only way to get by in EFT, but all else being equal - top gear puts you on equal footing at minimum.
Trash contextualizes treasure. A rare item is not rare if everyone is running it. It's a normal item.
Gear minmaxing combined with a ceiling in progression create a situation where the game becomes stale, people get bored and we get chants for a wipe to releave the pressure.
Wipes however, even at set intervals, are not the solution. Every wipe, in the absence of something fundamentally new, gives you (rapidly) diminishing returns. Doing the same quests over and over is an absolute drag. It's my 7th wipe and this time around I've really hit a brick wall with them. Now imagine doing them every 3 months. Maybe just do an inventory and trader level wipe? Yeah, that's just skipping one part of it and arriving at the same point but even quicker, considering how quickly you can make money.
The endpoint being - having enough money to run anything you want all the time without the fear of getting broke. Or in the abstract, having a big enough cushion to make any blow from a bad streak become inconsequential.
All of that is just a perpetuation of the same sawtooth progression. Grind, saturate, wipe, grind, saturate, wipe.
Side note - persistent character vs wiped character
I know there have been talks about having two characters - one persistent that's not wiped and one seasonal that is. On paper this might look like a good solution, but there are some problems.
POE players would have to chip in, but I reckong, that in a way this might become a form of matchmaking - the persistent character would be a mode for "sunday" players, while the wiped one for the sweats. I mean, maybe that's the way to go, but if the game is to gave any longevity, the persistent character will eventually face the same issues as the current game, it'll just take longer to develop.
Unpopular opinion - The economy is just a set of time and effort gated unlocks.
There have been multiple ideas to prolong a wipe, but in my view the fundamental issue with those is that they're based off the same linear progression - start from scratch and acumulate wealth until saturation. Some of these ideas include restricting labs till level X, locking behind a quest or just disabling it for a month. The problem with these is that it's just delaying the inevitable, while also giving a direct buff to those who get there first as they'll have the place virtually to themselves.
What follows is also the concept of "starting mid wipe", which essentially means that the gear disparity is so big that the further into a wipe, the more difficult it is to catch up. That effort is directly correlated with experience - the more experience you have the easier it is for you to reset or jump in midwipe. Extending a wipe potentially alleviates that by giving people more opportunity to catch up, but also pushes away from coming back/into the game if they recognize that it had passed their personal breakpoint where it's too hard / frustrating.
Perpetual mid-game
So out of all of that, a clearer picture emerges. We have to somehow find a solution to always have something to work for, but also not give the impression that you're up against an impenetrable wall.
That means that the game needs to pivot around something colloquially known as mid game. How would we define mid-game? That's another debate, but for the sake of the argument we could define that as something in the range of:
That would be the sort of mean loadout you can run on a consistent basis and you'd see the majority of the time. From the sentiment across the community, this seems to be the most enjoyable state of the game, where the sweetspot is in terms of protection and vulnerability, but allowing a lot of headroom for both variety and
Now we must have to remember that there's a number of changes inbound that will alleviate some of the issues:
But those are sill far on the horizon.
The uncomfortable reality is that in order to truly balance that you have only a few choices. One is to go down the route of typical FPS tropes where every weapon type is perfectly balanced (i.e. shotguns powerfull but limited range, smg's low recoil, high ROF but weaker, dmrs powerful but high recoil and low ROF, etc). I don't think this will be ever a thing in the game.
Another one is to make attachments roughly equal and just attribute the differences to the tacticool visual factor. This would be realistic in a way, but would take away from the game.
The last one is to price them out. Literally. I'm of the unpopular opinion that endgame should not be a stage, it should be a state.
Dynamic pricing
I know I know, last time it failed spectacularly. However, that was a different flea market and the implementation was poorly thought out. Since it didn't have a pivot point to relate to it caused widespread inflation of even the most basic items and was prone to manipulation.
However the concept in principal has proven itself to work - M995 was essentially priced out of existence and forced people to look for alternatives like M855A1 or M856A1 or different calibers alltogether. Even the sweaties of sweats got a bit excited when they killed someone with 3 60rounders filled with M995. See where I'm going with this?
The execution was poor and poorly thought out.
But how about a different implementation? Adjust the prices based on how much an item is (or is not) bought compared to other items of the same item type. Most popular items' price (of a specific category) increases, while the least popular one decreases.
This could also be coupled with (or as an alternative) an additional rarity factor which would sort of specify how volatile the price is. Continuing the ammo example M995 would have the highest rarity factor and would be very prone to price increases, while the likes of M855 would be considered common and have a much more stable price.
Obviously this would be subject to long term trends and would not happen overnight. But the main aim is to dynamically scale the economy to the general wealth of the playerbase around a certain pivot point which we established before as the mid-game.
This would be a quite significant blow to the uberchads as they would unironically struggle to maintain a profit from their runs. And yes, some of them would still probably be able to pull this off, but remember what we said about the bell curve? It's just about making them so insignificant in the global player pool that they'd be a very rare occurance.
Global item pools
This idea has been floated around by Nikita some time ago but we have no ETA on this. In short - for some items, there is only a set amount that is present in circulation. For example there are only X amount of ReapIR's in the entire economy - spawns, traders, player stashes. If everyone hoards them in their stashes - thats where they'll remain. They don't spawn on maps, they're not sold on traders. Only until they're lost they get reinjected into the item pool.
This idea should be reserved only for the absolute top tier OP items. Something that you'd get all giddy if found/looted and you'd contemplate taking it out.
Side note, the X amount should scale to the active playerbase, which could be something like a weekly or biweekly moving average of people actively playing the game in a set period.
This one is a bit controversial but also attributes to some of the in game inflation and gear recirculation. If you run a large squad, even if one of you dies, there's a high chance someone will survive and secure others' gear. And even if all of you die, something's bound to come back.
This might be a bit controversial, but I think group size should have a debuff to the chance of getting your gear back the higher the bigger your squad size, for example an incremental 10% chance for each additional squadmate.
Hideout adjustments
Right now fuel consumption is static no matter how much stuff is going on. What if the fuel consumption rate was tied to the size of your bitcoin farm and the amount of crafting going on.
Additionally hideout appliances could wear out and require maintenance, which would grant them performance debuffs like increased crafting time.
Dynamic stocks.
Right now stocks are predictable. You have the same amount of items at a set interval. Things like traders missing some items or not getting a restock due to broken supply lines, which can be cheekily tied into...
Dynamic global events/quests
Such as as getting rid of scavs on a particular location to remove the roadblock. These might be done per player or as a global event where everyone has to chip in.
The subject is difficult and solutions are not simple, but what I do know is that eventually Tarkov will have settle into an identity which will come with a sacrifice either at the expense of vision or mainstream popularity.
Thank you for coming to my TEDTalk. I'd like to give a heartfelt thank you to the 5 people that read this wall of text.
submitted by sunseeker11 to EscapefromTarkov [link] [comments]

Dissapointed in Bitcoin Farm (?)

I'm a bit lost here, I made the switch to BTC Farm level 2 and the upgrade seems to be an absolute joke, please tell me I'm wrong? I now produce 1 BTC every 6-7 hours at 25 graphic cards, before at 10 graphic cards lvl 1 it was almost the same speed producing 2 BTC a day instead of now 3 IIRC ... (didn't pay too much attention about the timer tbf), so .... Why all the hassle?
It'll take forever to recoup those 15 additional graphic cards. I'd imagine the "average" player would be there in about 1-2 months, with little to no time left until the next wipe, hence there'll be no real advantage in even building the hideout for the majority of players.
PS: This is my first wipe using the Hideout, I felt that BTC farm was always discussed as the big end goal there, but being there at lvl 2, I feel the advantage is not worth the hassle really? It can only keep 3 BTC at a time, meaning people who don't / cannot log in every 24h have no passive gains whatsoever beyond day 1. It's not really convenient and it's not really a big game changer either in my opinion, 300k/day is like doing 1 scav-run / day, surviving with average loot. Doesn't feel very rewarding IMO + why can it only hold 3 BTC at a time lol, would 4 BTC break Yuri's bunker-hard drive?
submitted by M3M3LXRD1337 to EscapefromTarkov [link] [comments]

How do i convert my dollars into Roubles??

submitted by Doomed-Core to EscapefromTarkov [link] [comments]

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