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100% Win Strategy – $50 to $7K – Binary Options Newest Method 2020.

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YOLO binary event that could pay off huge: Sept 16 ZINC Call Options $.50 strike, currently trading at $.05

These call options currently trade at $.05 each, but may be worth much, much more if ZINC management can find a way to make a $1.5M loan payment in February.
The underlying shares are currently trading at 28 cents, down from $12 last July. Famed fund manager Monish Pabrai was buying hand over fist at around $8 per share, as he recognized ZINC's unique position within the metals market. The reason the stock is so beaten down since then is because ZINC recently asked its creditor for a payment extension on its debt. As a result,the short selling sharks are smelling blood in the water, while the weak hands longs are smelling something foul coming from their underwear and are exiting quickly.
Most traders are currently thinking that this is your typical Molycorp or Arch Coal style pending bankruptcy, but I think bit differently.
The major reason that ZINC is struggling financially is because they have a recently built plant in North Carolina that has had some operational inefficiencies and setbacks; as a result, the plant is operating at 70% of capacity, and bleeding money (despite their other 6 global plants operating fine). Couple this with weak Zinc prices globally, and the company is hemorrhaging cash. They just announced today that they are idling the North Carolina plant and laying off 200 workers. I hope that they are doing this so that they can make the debt payment in February, but am not sure if this is the intention.
In my opinion, this type of financial distress is much different than what Arch Coal was facing (and hopefully is viewed differently by creditors as well). Arch coal was an indebted company in a doomed industry, while ZINC is indebted company trying to get a plant up to speed while dealing with temporarily weak Zinc prices. One of these situations is solvable.
Here is how I view this situation:
There is a 70% chance you will lose all your money from these call options. However, if ZINC is able to make the debt payment in February, the share price will immediately head back to $2+ easily:
500 calls @ .05 = $2,500 risk
Profit if ZINC shares trade @ $2.00 prior to expiration = $72,500
Like I said, I think there is a 70% chance this doesn't work out, but the probable profit if it does work out is worth the risk in my opinion. Also, if management were to file for a secondary share offering tomorrow to help cover this debt, I believe the shares would shoot up to $2. Like I said, this company has an extremely solid business model, but not having the plant operating at full capacity zinc prices is really killing things.
Good luck, and please do your own due diligence. I'm just one YOLO stock pumper.
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Binary Robots Option [50 dollars]

Sometimes I get a strange feeling. That feeling makes me want to throw money at weird things. The other day I got introduced to this concept of "robot binary options" which are - as far as I can tell - robots that trade automatically. Being curious about the newly learned phenomenon I think 50 dollars would be a fit amount to throw out of the window to fulfill this curiosity. Like buying a few lottery tickets (which is basically tax for dimwitted people like me who can´t calculate odds). Does anyone here have any experience of these "trading robots" and/or solid counter-arguments that could persuade me to go either way.
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How difficult or easy is it to make $50 profit a day with binary options?

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Binary Robots Options (50 dollars)

Sometimes I get a strange feeling. That feeling makes me want to throw money at weird things. The other day I got introduced to this concept of "robot binary options" which are - as far as I can tell - robots that trade automatically.
Being curious about the newly learned phenomenon I think 50 dollars would be a fit amount to throw out of the window to fulfill this curiosity.
Like buying a few lottery tickets (which is basically tax for dimwitted people like me who can´t calculate odds).
Does anyone here have any experience of these "trading robots" and/or solid counter-arguments that could persuade me to go either way.
submitted by heidarhogni to investing_discussion [link] [comments]

Turn 50.00 GBP to 50'017.53 GBP in 3 days | real binary options profits

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The Division 2 - Title Update 10 - Patch Notes

Title Update 10 - Patch Notes

*These are preliminary Patch Notes and changes may still happen until the launch of Title Update 10.
 

New Season – Keener’s Legacy

A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
 

New Raid - Operation Iron Horse

The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.
  • New bosses, puzzles and rewards!
  • Level 40 version available on June 30th, followed the next week by the level 30 version.
  • Discovery mode will become available at a later date.
  • Unique Rewards
    • 2 new Exotics
    • 2 new Gear Sets
    • New cosmetic rewards
  • Further details will become available closer to the raid’s release in late June.
 

Balance and Bug Fixes

Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.
 

Missing Localized Audio

We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.
If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.
As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.
Thank you and stay safe!
 

New Exotics

SRS Sniper Rifle: Mantis

  • Your scoped view displays additional information about enemies not targeting you
  • Your scoped view highlights enemy weakpoints
  • Headshot and weak point damage against enemies not targeting you amplified by 50%
  • Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active
 

Mask: Vile

  • Status effects also apply a damage over time debuff for 10s
  • Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
 

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

  • On trigger-pull, fire both barrels at once
  • When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
  • Hits from one shoulder will detonate all of the opposite shoulder's primers when present
  • When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
  • Primer effectiveness is doubled at 10 stacks
 

Magnum Pistol: Regulus (Operation Iron Horse)

  • Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
  • High accuracy and base damage
 

New Gear Sets

Eclipse Protocol (Season 2)

  • Core: Skill Tier (Yellow)
  • 2: +15% Status Effects
  • 3: +15% Skill Haste and +30% Hazard Protection
  • 4: "Indirect Transmission" Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
  • Chest talent: "Proliferation" Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
  • Backpack talent: "Symptom Aggravator" Amplifies all damage you deal to status affected targets by 15%
 

Foundry Bulwark (Operation Iron Horse)

  • Core: Armor (Blue)
  • 2: +10% Armor
  • 3: +3% Armor Regeneration
  • 4: "Makeshift Repairs" Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
  • Chest talent: "Process Refinery" Increases Makeshift Repairs from 20% to 30% over 15s
  • Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 15s to 10s
 

Future Initiative (Operation Iron Horse)

  • Core: Skill Tier (Yellow)
  • 2: +30% Repair Skills
  • 3: +30% Skill Duration and +15% Skill Haste
  • 4: "Ground Control" Increases you and your allies' total weapon and skill damage by 15% when at full armor
  • When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
  • Chest talent: "Tactical Superiority" Increases Ground Control damage bonus from +15% to +25%
  • Backpack talent: "Advanced Combat Tactics" Increases Ground Control proximity repair from 60% to 120%
 

New Gear Brand

Walker, Harris & Co.

  • Core: Weapon Damage (Red)
  • 1: +5.0% Weapon Damage
  • 2: +5.0% Damage to Armor
  • 3: +5.0% Damage to Health
 

New Named Weapons

  • Mechanical Animal (SIG 556) with Future Perfection
    • Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
    • Weapon kills at skill tier 6 grant overcharge for 15s.
    • Overcharge Cooldown: 90s
  • Harmony (Resolute MK47) with Perfectly In Sync
    • Hitting an enemy grants +20% skill damage for 5s.
    • Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
    • Damage increases are doubled while both buffs are active at the same time.
 

New Named Gear

  • Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
    • When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
    • Cooldown: 5s
    • Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
    • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

New Skill Variant

  • Repair Trap
    • The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
    • Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.
 

New Talents

Weapon Talent: Future Perfect
  • Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
  • Weapon kills at skill tier 6 grant overcharge for 15s.
  • Overcharge Cooldown: 90s
 
Weapon Talent: In Sync
  • Hitting an enemy grants +15% skill damage for 5s.
  • Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
  • Damage increases are doubled while both buffs are active at the same time.
 
Backpack Talent: Adrenaline Rush
  • When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
  • Cooldown: 5s
 
Chest Talent: Headhunter
  • After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
  • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

Gameplay Changes

Missions

  • Reduced how many elites will spawn in the following mission:
    • Manning National Zoo
    • Coney Island Ballpark
    • Coney Island Amusement Park
    • Camp White Oak
    • Space Administration HQ
    • Federal Emergency Bunker
    • Wall Street
    • Liberty Island
    • Pathway Park
    • Stranded Tanker
    • The Tombs
 

Loot

  • General
    • Added all new season 2 weapons/gear to general loot pools
  • Item Power
    • Updated item power distribution to have a better spread between minimum and maximum for all difficulties
    • Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
  • Difficulty Scaling
    • Regular loot from loot containers in Missions now scale with mission difficulty
    • Targeted loot from loot containers in Missions now scales with mission difficulty
    • Loot containers part of living world activities now scale with global difficulty
  • Targeted loot
    • Increased targeted loot drop chances for all mission and Control Point difficulties
    • Added new season 2 brand to targeted loot rotation
    • Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
  • Named Items
    • Increased named item drop chance in regular Dark Zone loot
    • Increased named item drop chance in targeted loot everywhere
  • Exotics
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
    • Coyote's Mask drop from Coyote no longer has a minimum season level requirement
  • Control Points
    • Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
    • Increased the amount of scaling loot from the big Control Point reward container
  • Legendary
    • Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty
 

Crafting

  • Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
  • Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant
 

Vendors

  • Added Named Items to both Open World and Dark Zone vendors
  • Increased prices for Named Items
  • Increased item power for all vendors
  • Vendors no longer sell Superior quality items at maximum level
 

SHD Levels

  • Added Field Proficiency cache to SHD level-up after reaching the maximum season level
  • Increased crafting material rewards for spending SHD level points in the Scavenging category
 

Conflict

  • Added Season/SHD experience gain on Conflict level-up
 

Rogue Agent Encounters

  • Every Rogue Agent killed will now drop loot
  • Rogue Agent encounters no longer occur during time trials
 

Control Point Officers

  • Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
  • Reduced the likelihood of Control Point Officers being downed in combat
 

Bounties

  • Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
  • This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
  • Scheduled bounties, such as daily and clan bounties, are unaffected.
Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.
 

Projects

  • New Season Pass Holder Project Slot.
    • Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
  • Weekly SHD Requisition Project Slot
    • Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
  • Legendary Mission Project
    • After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
    • Completing the designated legendary mission will reward you with an exotic cache.
Developer comment: With the addition of "re-rolls" to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.
 

RPG Balance

 

Incoming Repairs

  • Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.
Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group's healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall's unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It's important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.
 

Weapon Handling

  • 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
  • Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.
Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:
  • +8% Accuracy
  • +8% Stability
  • +8% Swap Speed
  • +8% Reload Speed
This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.
 

Talent Changes:

  • Leadership: Bonus Armor increased to 15% from 12%
  • Spike: Skill Damage Duration increased to 15s from 8s
  • Reformation: Skill Repair Duration increased to 15s from 8s
  • Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.
 

PvP

  • Global Damage Modifiers
    • Reduced all PvP weapon damage by -20%
  • Additional Damage Modifiers
    • Increased MMR PvP weapon damage by 12.5%
    • Reduced Assault Rifle PvP weapon damage by -15%
    • Reduced Shotgun PvP damage by -12.5%
    • Reduced SMG PvP damage by -10%
    • Reduced Pistol PvP damage by -10%
    • Reduced Rifle PvP damage by -5%
 
_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.
Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes._
 
  • Specific Damage Modifiers
    • Increased Double Barrel Shotgun PvP damage by 16.6%
    • Reduced Pestilence PvP damage by -10%
    • Reduced Classic M1A damage by -5%
  • Exotic Modifiers
    • Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
    • Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
      • Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
    • Imperial Dynasty:
      • No longer automatically applies burn status effect to the nearest enemy in range.
      • Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
      • Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.
Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.
 
  • * Pestilence * Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)
Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.
 
  • Gear Set Modifiers
    • Negotiator’s Dilemma
      • Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
      • Added visual UI feedback when in range of another marked target.
  • Talent Modifiers
    • Efficient: Reduced specialization armor kit bonus from 100% to 50%
    • Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
    • Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
      • Note: UI will still show the old duration, but will be fixed in a later update.
    Specialization Modifiers * Firewall * Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
  • Skill Modifiers
    • Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
    • Increased Striker Drone damage by 30%
    • Increased Assault Turret damage by 55%
    • Reduced Firestarter Chem Launcher PvP damage by -20%
    • Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
    • Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6
 
Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.
 

Weapon Balance

 

Assault Rifles

  • AK-M – 15.8% damage increase
  • F2000 – 14.3% damage increase
  • Military AK-M – 13.2% damage increase
  • Black Market AK-M – 13.2% damage increase
  • FAL – 12.0% damage increase
  • FAL SA-58 – 12.0% damage increase
  • FAL SA-58 Para – 12.0% damage increase
  • SOCOM Mk 16 – 11.4% damage increase
  • Tactical Mk 16 – 11.4% damage increase
  • Mk 16 – 11.4% damage increase
  • AUG A3-CQC – 11.2% damage increase
  • Honey Badger – 10.9% damage increase
  • FAMAS 2010 – 10.6% damage increase
  • ACR – 9.7% damage increase
  • ACR-E – 9.7% damage increase
  • Military G36 – 9.5% damage increase
  • G36 C – 9.5% damage increase
  • G36 Enhanced – 9.5% damage increase
  • Carbine 7 – 8.7 % damage increase
  • Military P416 – 7.4% damage increase
  • Custom P416 G3 - 7.4% damage increase
  • Police M4 – 6.8% damage increase
  • CTAR 21 – 8.6% damage increase
 

LMG

  • Classic M60 – 12.5% damage increase
  • Classic RPK-74 – 12.4% damage increase
  • Military RPK-74 M – 12.4% damage increase
  • Black Market RPK-74 E – 12.4% damage increase
  • Military M60 E4 – 9.2% damage increase
  • Black Market M60 E6 – 9.2% damage increase
  • Military L86 LSW – 8.5% damage increase
  • Custom L86 A2 – 8.5% damage increase
  • IWI NEGEV – 2.6% damage increase
  • Stoner LMG – 2.0% damage increase
  • M249 B – No changes
  • Tactical M249 Para – No changes
  • Military MK46 – No changes
  • MG5 – No changes
  • Infantry MG5 – 3.2% damage decrease
 

MMR

  • Model 700 – 14.9% damage increase
  • Hunting M44 – 13.5% damage increase
  • Classic M44 Carbine – 12.5% damage increase
  • G28 – 11.4% damage increase
  • SOCOM Mk20 SSR – 9.3% damage increase
  • SR-1 - 8.6% damage increase
  • Custom M44 – 8.1% damage increase
  • M700 Tactical – 8.1% damage increase
  • M700 Carbon – 8.1% damage increase
  • Covert SRS – 6.0% damage increase
  • SRS A1 – 6.0% damage increase
  • Surplus SVD – 2.9% damage decrease
  • Paratrooper SVD – 2.9% damage decrease
 

Rifles

  • UIC15 MOD – 21.6% damage increase
  • 1886 – 21.3% damage increase
  • LVOA-C – 12.1% damage increase
  • M1A CQB – 10.7% damage increase
  • Lightweight M4 – 10.5% damage increase
  • G 716 CQB – 8.7% damage increase
  • SIG 716 – 6.7% damage increase
  • ACR SS – 3.7% damage increase
  • SOCOM M1A – No changes
  • M16A2 – No changes
  • USC .45 ACP - 2.8% damage decrease
  • Urban MDR – 5.5% damage decrease
  • Military Mk17 – 11.8% damage decrease
  • Police Mk17 - 11.8% damage decrease
  • Classic M1A - 12.6% damage decrease
 

SMG

  • Tommy Gun – 38.8% damage increase
  • PP-19 – 29.6% damage increase
  • Enhanced PP-19 – 29.6% damage increase
  • MP7 – 27.5% damage increase
  • MPX – 17.7% damage increase
  • M1928 – 20.0% damage increase
  • P90 – 15.6% damage increase
  • Converted SMG-9 – 15.8% damage increase
  • Black Market T821 – 15.4% damage increase
  • Police T821 – 15.4% damage increase
  • Vector SBR .45 ACP – 14.7% damage increase
  • CMMG Banshee – 12.5% damage increase
  • Police UMP-45 – 12.0% damage increase
  • Tactical UMP-45 – 12.0% damage increase
  • AUG A3 Para XS – 11.8% damage increase
  • Enhanced AUG A3P – 11.8 % damage increase
  • Tactical AUG A3P – 11.8% damage increase
  • Converted SMG-9 A2 – 11.6% damage increase
  • MP5A2 – 10.0% damage increase
  • MP5-N – 10.0% damage increase
  • MP5 ST – 10.0% damage increase
  • Tactical Vector SBR 9mm – 5.9% damage increase
 

Shotguns

  • M870 Express – 23.3% damage increase
  • Military M870 – 23.3% damage increase
  • Custom M870 MCS – 23.3% damage increase
  • Super 90 – 23.2% damage increase
  • Marine Super 90 – 23.2% damage increase
  • Tactical Super 90 SBS – 23.2% damage increase
  • SASG-12 – 21.3% damage increase
  • Tactical SASG-12 K – 21.3% damage increase
  • Black Market SASG-12 S – 21.3% damage increase
  • SPAS-12 – 18.6% damage increase
  • KSG Shotgun – 9.0% damage increase
 

Sidearms

  • Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m
  • 586 Magnum – 68.8% damage increase
  • Police 686 Magnum – 68.8% damage increase
  • Maxim 9 - 23.5% damage increase
  • D50 – 17.5% damage increase
  • First Wave PF45 – 13.5% damage increase
  • Custom PF45 – 9.7% damage increase
  • Military M9 – 8.7% damage increase
  • 93R - 7.7% damage increase
  • Snubnosed Diceros – 6.5% damage increase
  • Officer's M9 A1 – 6.3% damage increase
  • Diceros – 5.9% damage increase
  • M45A1 – 9.5% damage decrease
  • Tactical M1911 – 9.5% damage decrease
  • M1911 – 7.3% damage decrease
 

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10's significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic
 
The Bighorn
  • Damage increased by +11.2%
  • Increased optimal range from 27m to 40m
  • Optics mod bonus increased from +0% to +30% Headshot Damage
  • Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
  • Added functionality that provides additional headshot damage, full talent is now:
    • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
    • (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.
 
Eagle Bearer
  • Damage increased by +7.8%
  • Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling
 
Chameleon
  • Damage increased by +32.8%
  • Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
  • Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
  • Optimal range increased by 33.3%, from 15m to 20m
  • Long range effectiveness increased by 19%, from 42m to 50m
  • Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
    • Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
    • Hitting 75 body-shots grant +90% weapon damage for 45s.
    • Hitting 30 leg-shots grant +150% reload speed for 45s.
    • (New) Buffs refresh when out of combat.
 
Bullet King
  • Damage increased by +2.6%
 
Nemesis
  • Damage increased by +11.1%
  • Optics mod bonus increased from +35% to +45% Headshot Damage
  • Underbarrel mod bonus reduced from +15% to +5% Weapon Handling
 
Liberty
  • Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
  • Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
  • Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
  • Added functionality to provide extra damage if you're trying to keep stacks, full talent is now:
    • (New) Hits grant +2% weapon damage. Stacks up to 30.
    • Headshots consume all stacks, repairing your shield for 3% per stack.
  • No longer highlights enemy weakpoints when aiming.
 
Merciless/Ruthless
  • Damage increased by +12.5%
  • Muzzle mod bonus reduced from +20% to +10% Stability
  • Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
  • Magazine mod bonus reduced from +15% to +10% Reload Speed
  • Added functionality to provide extra non-explosive damage as well, full talent is now:
    • This weapon fires on trigger pull and release.
    • If both bullets hit the same enemy, gain a stack.
    • (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
 
Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.
 
Diamondback
  • Damage increased by +7.7%
  • Text updated to clarify a new target isn’t marked until after the 5s buff.
 
Lullaby/Sweet Dreams
  • Damage increased by +11.0%
 
Lady Death
  • Damage increased by +18.9%
  • Optics mod bonus increased from +5% to +10% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
  • Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%
 
The Chatterbox
  • Damage increased by +16.7%
  • Optics mod bonus increased from +5% to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
  • Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
  • Magazine base capacity reduced from 60 to 50
 
Pestilence
  • Muzzle mod bonus changed from +10% Stability to +10% Accuracy
  • Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability
 
NinjaBike Messenger Kneepads
  • Added functionality to add bonus armor, full talent is now:
    • (New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.
 
Dodge City Gunslinger Holster
  • Added functionality that makes your hit do headshot damage, full talent is now:
    • While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
    • (New) This deals headshot damage to anywhere you hit.
 
BTSU Datagloves
  • Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
  • Added functionality to provide hive skill haste, full talent is now:
    • (New) Grants +15% Hive skill haste per skill tier.
    • (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
    • Allies receiving this effect are unable to benefit from it again for 120s.
 
Sawyer's Kneeguards
  • Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
    • Cannot be staggered by explosions.
    • Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
    • (New) All stacks lost 10s after moving.
 

Gear Set Changes

Hard Wired
  • Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s
 
Ongoing Directive
  • Main Talent
    • Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
    • Backpack Talent (New)
  • “Trauma Specialist”
    • Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
    • Increased 3-piece Reload Speed bonus from +20% to +30%
 
Tip of the Spear
  • Main Talent (PVE)
    • Aggressive Recon's weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
  • Main Talent (PVP)
    • Aggressive Recon's weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
  • Backpack Talent (New)
    • “Signature Moves”
    • Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon
 
Aces and Eights
  • Main Talent
    • "Poker Face" backpack talent is now a baseline effect:
    • Flip an additional card on headshots
  • Backpack Talent (New)
    • “Ace in the Sleeve”
    • Amplifies 1 extra shot when revealing your hand
    • 3-piece Headshot Damage bonus is now additive, rather than multiplicative
    • Increased 3-piece Headshot Damage bonus from +20% to +30%
 
System Corruption
  • Main Talent
    • Now repairs 20% of your armor in addition to granting 50% bonus armor
    • Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%
 
Striker’s Battlegear
  • Main Talent
    • Reduced the number of stacks lost on missed shots from 3 to 2
  • Backpack Talent
    • No longer reduces number of stacks lost on missed shots
    • (New) Increases total weapon damage gained per stack of Striker's Gamble from 0.5% to 0.65%.
 
Negotiators Dilemma
  • Damage transfers on the initial bullet that marks a new target
 
Hard Wired
  • Increased 3-piece Repair Skills bonus from +15% to +30%
 
Brand Set Changes Alps Summit Armament
  • Increased 1-piece Repair Skills bonus from +15% to +20%
 
Murakami Industries
  • Increased 2-piece Repair Skills bonus from +15% to +20%
 
Richter & Kaiser
  • Increased 3-piece Repair Skills bonus from +15% to +20%
  • Incoming Repairs brand set bonus increased from +15% to +20%
 
Providence Defense
  • Increased 1-piece Headshot Damage bonus from +10% to +15%
 
Airaldi Holdings
  • Increased 2-piece Headshot Damage bonus from +10% to +15%
 
Grupo Sombra S.A
  • Increased 3-piece Headshot Damage bonus from +10% to +15%
 
Overlord Armaments
  • Increased 2-piece Accuracy bonus from +10% to +20%
 
Douglas & Harding
  • Increased 2-piece Stability bonus from +10% to +20%
  • Increased 3-piece Accuracy bonus from +10% to +20%
 
Fenris Group AB
  • Increased 2-piece Reload Speed bonus from +10% to +20%
  • Increased 3-piece Stability bonus from +10% to +20%
 

Specialization Changes

  • Gunner specialization's Emplacement talent Weapon Handling bonus reduced from +15% to +10%
    • Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.
 

Skill Changes

UI
  • Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration
 
Seeker Mine
  • Cluster Seeker Mine targeting accuracy improved
Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This "bullcharge" behavior reflects the mini-mines' less advanced technology and balances the skill mod's effectiveness. This said, we have noticed that the Cluster Seeker's accuracy has been a source of frustration so we've shortened the distance until it activates its "bullcharge" and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.
 
Hive
  • Stinger Hive base damage reduced -20%
  • Stinger Hive damage bonus per skill tier increased from +10% to +20%
Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive's damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.
  • Restorer hive gains +5% drone flight speed per skill tier
Developer comment: Increases to the Restorer Hive's radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.
 
Chem Launcher
  • Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
  • Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.
 
Firefly
  • Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
  • Blinder Firefly base blind duration reduced from 6s to 5s
 
Pulse
  • Banshee Pulse cooldown increased from 20s to 30s
  • Banshee Pulse base confuse duration reduced from 5s to 4s
  • Jammer Pulse base disrupt duration reduced from 4s to 3s
 
Shock Trap
  • Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2m to 2.5m
  • When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.
 

Further Bugfixes:

=> Source
submitted by JokerUnique to thedivision [link] [comments]

/r/Popheads 150k Subscriber Census Results!

Hello! Here is the general sum of the 150k census survey! We had a total of 2697 participants - a 3% decrease from the 75k subscriber census.
View the full results here!

Age Demographics of /Popheads

Age Participants Percent
2 1 0.04%
12 1 0.04%
13 6 0.25%
14 18 0.74%
15 28 1.15%
16 65 2.67%
17 119 4.90%
18 160 6.58%
19 184 7.57%
20 222 9.14%
21 250 10.29%
22 240 9.88%
23 219 9.01%
24 179 7.37%
25 138 5.68%
26 138 5.68%
27 107 4.40%
28 80 3.29%
29 64 2.63%
30 55 2.26%
31 30 1.23%
32 23 0.95%
33 22 0.91%
34 13 0.53%
35 26 1.07%
36 9 0.37%
37 3 0.12%
38 4 0.16%
39 3 0.12%
41 1 0.04%
43 4 0.16%
44 1 0.04%
45 1 0.04%
46 1 0.04%
50 1 0.04%
51 1 0.04%

Gender Demographics

(Please note that the creator of this census, me (picc), is a cis female who intended on the next two questions being gender vs sex identity and realized that the original wording of the questions were a bit confusing. I'm sorry for this and we will make sure that it's more clear in the future.)
Gender vs Sex Identity Participants Percent
Agender 21 0.79%
Cis-Gender 2455 92.36%
Genderfluid 1 0.04%
Non-Binary 6 0.23%
Pan-Gender 1 0.04%
Trans-Gender 89 3.35%
Questioning 67 2.52%
Other 18 0.68%
Sex identity Participants Percent
Binary 1 0.04%
Female 983 36.58%
Gender-non-conforming 1 0.04%
Genderfluid 1 0.04%
Genderqueer 11 0.41%
Male 1579 58.76%
Non-binary 72 2.68%
Non-binary man 1 0.04%
Other 2 0.07%
Pangender 1 0.04%
Questioning 32 1.19%
Transmasculine 2 0.07%
Transfeminine 1 0.04%

Sexual Orientation Demographics

Sexual Orientation Participants Percent
Asexual 54 2.01%
Bi and Ace 1 0.04%
Bicurious 2 0.07%
Bisexual 604 22.54%
Demisexual 2 0.07%
Don’t Identify 1 0.04%
Gay 849 31.68%
I don't know 6 0.22%
Lesbian 106 3.96%
Other 9 0.34%
Pan, lesbian-leaning 1 0.04%
Panromantic Ace 1 0.04%
Pansexual 72 2.69%
Queer 89 3.32%
Questioning 5 0.19%
Straight 878 32.76%

Current Relationship Status

Relationship Status Participants Percent
Cohabitating 152 5.65%
In a relationship 474 17.63%
Married/Domestic Partnership 166 6.18%
Single 1896 70.54%

Ethnicity Demographics

Ethnicity Participants Percent
Asian (includes East Asian, Southeast Asian, and origins in the Indian subcontinent) 392 14.59%
Askenazi Jewish 1 0.04%
Australian 1 0.04%
Black 107 3.98%
Hawaiian / Pacific Islander 5 0.19%
Hispanic/Latino/Latina (non-white) 140 5.21%
Hispanic/Latino/Latina (white) 187 6.96%
Indeginous Australian / Aboriginal Australian 5 0.19%
Indigenous American / Native American 14 0.52%
Indigenous Canadian 1 0.04%
Indo European 1 0.04%
Jewish 4 0.15%
Kurdish 1 0.04%
Middle Eastern 50 1.86%
Mixed / Biracial 142 5.28%
NZ Maori/Pakeha 1 0.04%
Other 4 0.15%
Romani 1 0.04%
White (Non-Hispanic/Latino/Latina) 1630 60.66%

Location Demographics

Location Participants Percent
Australia/New Zealand 165 6.14%
Canada 245 9.11%
Caribbean 4 0.15%
Central America 5 0.19%
Central Asia 1 0.04%
Central Europe 1 0.04%
East Asia 8 0.30%
Eastern Africa 1 0.04%
Eastern Europe 48 1.79%
Middle East 26 0.97%
North America 29 1.08%
Northern Africa 5 0.19%
Northern Europe 55 2.05%
Oceania 1 0.04%
Russia 5 0.19%
South America 90 3.35%
South Asia 20 0.74%
Southeastern Africa 2 0.07%
Southeastern Asia 85 3.16%
Southern Africa 4 0.15%
Southern Europe 33 1.23%
United Kingdom 260 9.67%
United States 1474 54.82%
Western Asia 1 0.04%
Western Europe 121 4.50%

Native English Speakers

The highest non-english native languages were: Spanish, Portuguese, Dutch, German, French, Filipino, Polish, Arabic, Italian, and Swedish!

Education Demographics

Highest Level of Education Participants Percent
Attained High School degree or equivalent 213 7.93%
Completed Masters/Doctorate or equivalent 198 7.37%
Completed undergraduate or equivalent 879 32.74%
Still in High School or lower 305 11.36%
Still in college/got some college credit 1090 40.60%

Employment Demographics

Please note this census occurred as the COVID-19 shutdowns began, so this may not be completely reflective of the current status of Popheads.
Employment Status Participants Percent
Employed - Full Time 844 31.38%
Employed - Part Time 386 14.35%
Not Employed 333 12.38%
Self Employed 64 2.38%
Student (Not Employed) 1063 39.52%

Mental and Physical Health Statistics

Food Preferences

There were so many! Here are the top 5:
Note - this is the same as the last census!

How Long Have You Been a Part of the Community?

Popheads Status Participants Percent
1-2 years 869 32.32%
2+ years 1074 39.94%
3 to 6 months 170 6.32%
6 to 9 months 166 6.17%
9 months to 1 year 273 10.15%
Less than 3 months 137 5.09%

We're Overrun By Lurkers!

Lurkability Participants Percent
Lurk 1290 47.97%
Only comment 595 22.13%
Rarely comment and post 406 15.10%
Comment and post sometimes 331 12.31%
Comment and post often 67 2.49%

Other Subreddits We Use

Blackpink is in WHICH area?
HipHopHeads, Indieheads, Music, Kpop, ListenToThis, LetsTalkMusic, EDM, WeAreTheMusicMakers, ElectronicMusic, and R&BHeads say hello

Popheads is the Best Music Sub, and we have the talent to prove it

85.2% of us (2277 respondents) primarily use Popheads, while 14.8% (395 respondents) do not
88.6%% of us use Popheads as our primary source of entertainment! We also primarily use Pitchfork, NPR, and Rolling Stone.
We love making our own music! Just kidding. 82.6% (2,208) of our respondents don't make their own music.

Listening Hours and Methods

Hours spend listening to music per week

Hours of Listening Participants Percent
<5 hours 144 5.37%
6-10 424 15.81%
11-15 442 16.48%
16-20 430 16.03%
21-30 497 18.53%
31-40 318 11.86%
41-50 168 6.26%
>50 hours 259 9.66%

Percentage of that time listening to new music

New Music? Participants Percent
<20% 1719 64.09%
21-40% 755 28.15%
41-60% 156 5.82%
61-80% 40 1.49%
81-100% 12 0.45%
A little more than half of our participants listen to "pop" music more than 50% of the time.
We use phones as our primary source of listening tool, followed by computer, radio, music player, and others. We buy our music primarily as digital downloads, but plenty of us (919, 46%) buy CDs, and the cool kids (760, 38.1%) buy vinyl.
Spotify came out on top as the primary streaming service with 2,160 participants using it, followed by YouTube at 1,605 participants. (This and the above were multiple answer options). Apple Music came in with 549 participants, barely beating out Soundcloud who had 469!

Miscellaneous

We're suckers for Pitchfork!
73.8% of participants have friends they can comfortably discuss music with.
We are also a part of other communities on Last.fm and Discord! Though, 875 people said they are not part of other communities.

Favorites

Top 5 TV Shows: The Good Place, Bojack Horseman, Breaking Bad, Parks and Recreation, and The Office
Top 5 Movies: Parasite, Mean Girls, La La Land, Titanic, and Interstellar
Top 5 Video Games: Animal Crossing, Minecraft, The Sims, Pokemon, and Skyrim
Top 5 Musical Acts: Taylor Swift, Charli XCX, Lady Gaga, Lana Del Rey, and Lorde
Top 5 Books: Harry Potter, 1984, The Great Gatsby, A Little Life, and Lord of the Rings
Lots of you still don't read or have a favorite book!

Artists We Rated

Heavily Favored (Primarily 4s and 5s)

Heavily Disliked (Primarily 1s and 2s)

Mixed Bag (Leaning neither way)

All pets were 5/5 thank you

submitted by Piccprincess to popheads [link] [comments]

A Brief introduction to African Socialism

At the end of the Second World War, Europe realized that their hold on their colonial holdings was slipping fast. Most of them began to draw up plans to gradually grant independence. The people within these countries however had different priorities. They saw their chance to break from the colonial masters and took it. In 1950, only Egypt, Liberia, Ethiopia, and South Africa could be considered independent, by 1965 the vast majority of nations were on their own. Some flourished, some languished, but almost all improved with their newfound freedom.
At this time, the world was locked in a struggle between Western Democracy and Communist Dictatorship. With little warning, a new theater opened in the Cold War. Africans were given the decision of who to side with. As an enemy of their former masters, the Soviet Union made a natural ally, and Socialism's anti-imperial (theoretic) stance appealed to people in post imperial regions of the world. Since independence, seventeen African nations have had a government which self-identified as socialist, six of those as Marxist-Leninist. Like Africa itself, socialist movements in the continent were varied and diverse. Ranging from self described socialist Nelson Mandella becoming celebrated world wide for his devotion to peace and equality to Ethiopian dictator Mengistu Haile Mariam, whose violence and economic mismanagement killed thousands.
The purpose of this post is to describe the ideological origins and tenets of African socialism, with a look at what makes it distinct from mainstream Communist movements. On this map red shows those states which identified as Marxist, yellow shows those which identified as with a variety of other forms of socialism, and green shows those which more closely fall under the Arab Socialist movement and will not be discussed here.

Ideological Origins

Broadly speaking, African Socialism drew inspiration from two main sources, the traditional body of socialist literature and that of the Pan-African movement.
Socialism
Both the ideological tenets of socialism and the practical concerns socialist nations played a role in African nations adopting socialism. Most of the nations of Africa were in a struggle for freedom from capitalist European countries and found a natural ally in the Soviet Union. Following WWII, it was in many ways a binary choice to side with the US or USSR. Those who led rebellions or coups against US backed leaders had few options other than the USSR.
Political concerns aside, there were many reasons why socialism was ideologically attractive to educated Africans. Socialism is at its base revolutionary. "Let the ruling classes tremble at a Communistic revolution. The proletarians have nothing to lose but their chains. They have a world to win. Workingmen of all countries unite!” With even a cursory glance at Marx, it doesn't take much imagination to see why people oppressed for decades would turn to him.
The anti-Imperial rhetoric of socialism (regardless of the actual aggression of the USSR and PRC) was another motivating factor. In this case, I point to Vladimir Lenin's Imperialism: the Highest Stage of Capitalism. In this work, Lenin points towards imperialism as a symptom of the capitalist system. However, one of the reasons this work remained applicable after the collapse of most overseas empires is due to his characterization of imperialism. One example he gives in the book speaks of US domination of the Argentine beef industry. According to Lenin, though the US never carved out a concession area or installed a governor general, they used economic power to dominate the industry and exert control over the country. This characterization rang true for many people who looked at the efforts taken by former colonial powers looking to retain their economic stakes in their old colonies.
One of the problems socialists face in implementing their policy is that Orthodox Marxism is heavily based on the conditions of 19th century Western Europe, and when applied outside of those conditions, thinkers need to reconcile the inconsistencies with the conditions on the ground. While we will look at how various African leaders adapted the ideology, one sub-ideology which played a major role in African Socialism was Maoism. Orthodox Marxism focuses heavily on a revolution based around industrial workers. Early 20th century China, much like post-colonial Africa had little in the way of industry. Mao re conceptualized the idea of the proletariat to include peasant farmers and made the revolution as agrarian as it was industrial. For example, the first president of Socialist Madagascar released an ideology book heavily inspired by Mao's Red Book. China also served as an alternative source of support in the event of a conflict with Russia; Somalia received aid from the PRC when they were at war with Soviet aligned Ethiopia.
Pan- African Movement
The Pan-African movement did not solely influence the African Socialist movement. In fact, almost all post-colonial governments took inspiration from many of the tenets of movement. Nor were all the central figures socialists, indeed Emperor Halie Salassi of Ethiopia was about as far from socialist as could be. However there was a degree of mutual influence in a number of places. The start of it can be traced to Jamaican thinker Marcus Garvey. The Pan-African colors and the icon of the Black Star both came from him. Kwame Nkrumah mentioned him directly as an influence. This remained on the nationalist and pan-nationalist side of African socialism. This and racial empowerment remained a constant theme in African socialism, with many African thinkers rejecting class reductionism. African's tended to be acutely aware of the role of race in world politics and used it in conjunction with class and capitalist interest to explain the world.
Another major thinker was American W. E. B. du Bois. One of the founding members of the NAACP and author of one of the first sociological works about African Americans, Du Bois is one of the most important figures of the American Civil Rights Movement. Du Bois was in reality a Social Democrat, who often saw world communist governments as a means to an end for black people. In Socialism and the American Negro, he referred to the New Deal as a America's foray into Socialism. Though a stalwart supporter of democracy he visited Mao Zedong and Joseph Stalin personally. He was a strong opponent of colonization and spoke to young leaders in the 1945 Pan-African congress. There he met future President of Ghana Kwame Nkrumah. He would become a mentor to Nkrumah and move to Accra in his final days.

Non-Marxist-Leninist Socialism

Many of the most interesting and successful movements in Africa were non-Marxist-Leninist. They took local beliefs and attitudes and molded socialism to fit them. These were incredibly diverse, ranging from forms of social democracy to far more authoritarian structures. The leaders ranged from educated elites to guerrilla leaders. The first socialist governments sprang up at independence and continued through the Cold War. These are some of the more notable ones.
Consciencism
Few other thinkers have had near the lasting influence on African politics and philosophy as Kwame Nkrumah. Born to a poor family in the British Gold Coast, Nkrumah was sent to school by his family where he excelled. Interested in Politics and Philosophy, he saved money to pay to visit the United States. He worked menial jobs to put himself through school at Lincoln University and University of Pennsylvania. In the US he became close to expat and American leftists as well as enjoying African American culture. After graduating he went to the London School of Economics. This is where he began political organizing. He returned to the Gold Coast where he founded the Convention People's Party. When the British began increasing local rule, his party swept. When the British did not meet the demands of the Ghanian people, he became a champion of the people with his down to earth nature and organization of general strikes. When Ghana was given full independence, he was the overwhelming choice.
A strict empiricist, Nkrumah sought to make an organic political philosophy that was designed to change as the material needs of the country changed. He determined that the welfare of the individual was the most important concern of the government and society. It was from this lens that he criticized capitalism, contending that it reduced man to a means to achieving the goal of profit. He pointed to traditional African values, Islam, and European influences as the three ideological tides that shaped Africa. The latter two he condemned, though admitted their merits where he saw them (such as the French education system), and gave qualified approval to the first. African society was to be, in spirit but not practice the driver of society. This meant that pan-Africanism and historical study were to be focused on, but the actual institutions such as tribalism, traditional monarchy, and class hierarchies were to be abandoned.
This is where socialism came into Nkrumah's Consciencism. It was not out of devotion to Marxist thinking, but out of a belief that socialist economic structures would be the most effective way of leading the country to prosperity. In a 1967 address he gave in Egypt he stated "Socialism is not spontaneous. It does not arise of itself. It has abiding principles according to which the major means of production and distribution ought to be socialized if exploitation of the many by the few is to be prevented; if, that is to say, egalitarianism in the economy is to be protected. Socialist countries in Africa may differ in this or that detail of their policies, but such differences themselves ought not to be arbitrary or subject to vagaries of taste. They must be scientifically explained, as necessities arising from differences in the particular circumstances of the countries themselves." To Nkrumah, Socialism was not prescriptive, but rather a process where one used communal ownership as needed to create a better society. He was a believer in the idea of scientific socialism in believing that socialism came from the natural needs of the people, rather than an ideological devotion.
Ujamaa
If Nkrumah was a product of the study of Philosophy, Julius Nyerere was a product of the study of anthropology and history. Unlike Nkrumah, Nyerere was the product of elite lineage. His father was a chief who earned the favor of both the German, and later British Administrations in Tanganyika. He was chosen by the British to receive education to be a local leader and studied at Makerere College before finishing his post graduate work at University of Edinburgh. Upon returning, he founded the Tanganyika African National Union, which pushed for independence from the UK through non-violent protest.
His philosophy of Ujamaa, meaning familyhood in Swahili, became the guiding ideology of the party and independent Tanganyika (and Tanzania after their unification with Zanzibar). In this ideology, Nyerere posits that socialism is the natural state of African people. Before the introduction of Western influences, African people lived in an equal and communitarian society. While he admits the existence of elites he countered that the relative equality of means meant that there was no comparison to modern economic structures. For Africans to be prosperous, they had to return to the social structures as well as the spirit of pre-colonial Africa, while accepting modernizations that would benefit the common man.
He posited that African society had a natural social value attached to work, and this work was done, not to the benefit of a capitalist elite, but to the benefit of society, thus with the fruits of labor belonging to society, they could be considered socialist. Through a return to these structures, they could have a socialist society that was structured on the needs of Africans, rather than those of 19th century Europeans. He regarded Marxists as rigid and dogmatic, stating that, "The works of Marx and Lenin are regarded as holy writ… We find them condemning others actions because they do not accord with what the 'priests of scientific socialism' have decided is the true meaning." His ontology marked the community as the basic unit. He believed in socialism through consent of the people, but not necessarily through democracy.

Marxist-Leninism

Marxist-Leninist nations in Africa tend to fill a different niche that those of non-Marxist states. Non-Marxist states tended to grow from movements within the countries with a locally based variant of socialism guiding the development of government structures. Marxist states on the other hand tended to come from the geopolitical needs of the nation. They tended to lean heavily into the support of the Soviet Union or People's Republic of China. These governments tended to be criticized by Orthodox Marxists both within the countries and abroad for simply slapping a Marxist aesthetic on a run of the mill authoritarian state. This is not universal, and depended on the leader and movement. Thomas Sankara (referred to as the African Che Guevara) is celebrated by leftists for his attempts to organize Burkina Faso, whereas his successor Blaise Compaoré simply co-opted Marxist symbolism until the end of the Cold War when it was dropped entirely. The two states I will profile show a best and worst case for African Marxists.
Benin
Nothing I write would be complete without me mentioning Benin somewhere. The Republic of Dahomey gained its freedom from France August 1st, 1960. At that time Hubert Maga, a school teacher turned politician from the North was named first president. Benin is divided into three broad super-cultural groups (though there are a total of 64 ethnic groups). The Fon in the South, the Yoruba in the East, and the Bariba and other Muslims in the North. The Maga government was soon overthrown and the country rapidly switched between a number of governments, each dedicated to giving as much as possible to their constituent area before being removed from office.
This changed in 1972 when a young army officer named Mathieu Kerekou led a successful coup. Kerekou was different in the sense that he had no real ties to any of the political families that had been competing for power. He also ended the system of clientism that had defined Dahomeyan politics to that point (though some contend he showed bias against the Fon. Strongly nationalistic, Kerekou made his hatred for the French clear early on, pointing to them as the cause of many of the country's problems and the patron of the old regime.
In 1974, Kerekou changed the country's name from the Republic of Dahomey to the People's Republic of Benin and formally adopted Marxism-Leninism as the guiding ideology of the nation. Oil reserves and refineries as well as the banking system were rapidly nationalized and Kerekou made overtures to international communist nations for aid. Austerity programs were also quickly ended. The North Koreans were particularly close allies. Curiously, Kerekou worked to retain warm relations with the United States. Peace Corps remained in operation through his entire presidency and working in the American embassy was considered a strong stepping stone.
The practical effects for the average Beninese person varied from urban to village. Local leaders were required to be members of the People's Revolutionary Party, and extreme corruption and inefficiency meant that few resources radiated outside of population centers. Instilled with a strong labor union tradition during French occupation, the national labor movement was consolidated into a single approved union that was basically mandated to follow government orders. Unionized workers as well as students were the chief opponents of the regime and faced significant surveillance and harassment.
This started to change in the mid 80s as it became clear that the regime's economic reforms weren't working. Benin was lagging behind its neighbors Ghana, Togo, and Nigeria. On top of this, student groups and workers in unofficial unions were demanding change. Simultaneously, the election of Francois Mitterrand in France opened a new era in Franco-Beninese relations, shifting the nation back to Western alignment away from the moribund USSR. Under mounting pressure, Kerekou agreed to a constitutional referendum and free elections. Upon his loss, he gracefully stepped down in 1991, but was reelected in 1996. Having dropped Marxism, he led his second term as a moderate liberal, doing little to harm the economic and political reforms of the early 90s.
Ethiopia
Ethiopia, on the other hand, faced the fullest horror of Communism and likely suffered to a similar extent to Ukraine and China. In 1970, the Solomonic Dynasty leading the Empire of Ethiopia was one of the oldest royal houses in the world dating back to 1270 and drawing its lineage back to the Biblical King Solomon. Their last Emperor was Halie Selassie, celebrated among Pan-Africanists as one of the only African leaders to resist colonization. Though celebrated by the diaspora, Selassie's rule was authoritarian and secretive. In 1973, a famine hit Ethiopia. Rather than petition for aid Selassie covered it up, and only accepted aid on the contingency that it was given in secret. The inaction of the Emperor prompted a revolutionary council known as the Derg to take over.
This council quickly moved to numerous industries. Eritrean, Tigre, and Somali nationalists took advantage of the situation to launch offensives against the government. When the Carter Administration warned the Derg to cease the human rights violations they were committing in the crackdown, they cut ties with Washington and invited East-German and Soviet military advisors. In the Tigre region, the Ethiopian military embarked on a scorched earth offensive to quell the rebellion. Using such tactics in a nation with food security concerns was probably ill-advised. The offensive in the North consumed around two thirds of the national budget.
The problems the Derg had created were compounded in 1983. In 1982, the rains failed and there was risk of another great famine. Having become an international pariah due to the extreme violence of Derg forces, the international community was reluctant to give aid and the Reagan administration lobbied heavily against it as part of his campaign to halt Communism in the Horn of Africa. When the famine hit in earnest, the Derg mobilized to create collective farms. These farms were incredibly inefficient, consuming 82% of imported fertilizer while contributing only 15% of grain production. To staff these farms, people from offending areas, particularly Tigre were forcibly removed from their homes and shipped to location. Africa Watch estimates that around 50,000 people died on these farms alone, comparing conditions to the Ukrainian farms in the days of Stalin. In total, as many as 1.2 million people were killed, 2.5 million displaced, with Human Rights Watch estimating that around half could be attributed to government actions.

Conclusion

Socialism is a phenomenon that struck the African continent in many ways across the Cold War era and beyond. Its incarnations were as diverse as the groups it affected. This is by no means an exhaustive look at African socialism, but simply a chance for the reader to find a starting place for further study and give context to an under studied part of the world. Indeed, there were many important people and thinkers left out, such as Cheikh Anta Diop, Walter Rodney, and Siad Barre. Please let me know in the comments what if anything you would like to learn more about. If you found the philosophical analysis or historical fact more interesting, I would be happy to write more about it.
Sources African Socialism Revisited- Kwame Nkrumah
Ujamma – The Basis of African Socialism- Julius K. Nyerere
Drought, War, and the Politics of Famine in Ethiopia and Eritrea- Edmond J. Keller
Applying the weapon of theory: comparing the philosophy of Julius Kambarage Nyerere and Kwame Nkrumah- Tomáš František Žák
Three African social theorists on class struggle, political liberation, and indigenous culture : Cheikh Anta Diop, Amilcar Cabral, Kwame Nkrumah - Charles Simon-Aaron
Socialism and the American Negro- W. E. B. Du Bois
Benin- Chris Allen
submitted by Dibbu_mange to neoliberal [link] [comments]

another take on Getting into Devops as a Beginner

I really enjoyed m4nz's recent post: Getting into DevOps as a beginner is tricky - My 50 cents to help with it and wanted to do my own version of it, in hopes that it might help beginners as well. I agree with most of their advice and recommend folks check it out if you haven't yet, but I wanted to provide more of a simple list of things to learn and tools to use to compliment their solid advice.

Background

While I went to college and got a degree, it wasn't in computer science. I simply developed an interest in Linux and Free & Open Source Software as a hobby. I set up a home server and home theater PC before smart TV's and Roku were really a thing simply because I thought it was cool and interesting and enjoyed the novelty of it.
Fast forward a few years and basically I was just tired of being poor lol. I had heard on the now defunct Linux Action Show podcast about linuxacademy.com and how people had had success with getting Linux jobs despite not having a degree by taking the courses there and acquiring certifications. I took a course, got the basic LPI Linux Essentials Certification, then got lucky by landing literally the first Linux job I applied for at a consulting firm as a junior sysadmin.
Without a CS degree, any real experience, and 1 measly certification, I figured I had to level up my skills as quickly as possible and this is where I really started to get into DevOps tools and methodologies. I now have 5 years experience in the IT world, most of it doing DevOps/SRE work.

Certifications

People have varying opinions on the relevance and worth of certifications. If you already have a CS degree or experience then they're probably not needed unless their structure and challenge would be a good motivation for you to learn more. Without experience or a CS degree, you'll probably need a few to break into the IT world unless you know someone or have something else to prove your skills, like a github profile with lots of open source contributions, or a non-profit you built a website for or something like that. Regardless of their efficacy at judging a candidate's ability to actually do DevOps/sysadmin work, they can absolutely help you get hired in my experience.
Right now, these are the certs I would recommend beginners pursue. You don't necessarily need all of them to get a job (I got started with just the first one on this list), and any real world experience you can get will be worth more than any number of certs imo (both in terms of knowledge gained and in increasing your prospects of getting hired), but this is a good starting place to help you plan out what certs you want to pursue. Some hiring managers and DevOps professionals don't care at all about certs, some folks will place way too much emphasis on them ... it all depends on the company and the person interviewing you. In my experience I feel that they absolutely helped me advance my career. If you feel you don't need them, that's cool too ... they're a lot of work so skip them if you can of course lol.

Tools and Experimentation

While certs can help you get hired, they won't make you a good DevOps Engineer or Site Reliability Engineer. The only way to get good, just like with anything else, is to practice. There are a lot of sub-areas in the DevOps world to specialize in ... though in my experience, especially at smaller companies, you'll be asked to do a little (or a lot) of all of them.
Though definitely not exhaustive, here's a list of tools you'll want to gain experience with both as points on a resume and as trusty tools in your tool belt you can call on to solve problems. While there is plenty of "resume driven development" in the DevOps world, these tools are solving real problems that people encounter and struggle with all the time, i.e., you're not just learning them because they are cool and flashy, but because not knowing and using them is a giant pain!
There are many, many other DevOps tools I left out that are worthwhile (I didn't even touch the tools in the kubernetes space like helm and spinnaker). Definitely don't stop at this list! A good DevOps engineer is always looking to add useful tools to their tool belt. This industry changes so quickly, it's hard to keep up. That's why it's important to also learn the "why" of each of these tools, so that you can determine which tool would best solve a particular problem. Nearly everything on this list could be swapped for another tool to accomplish the same goals. The ones I listed are simply the most common/popular and so are a good place to start for beginners.

Programming Languages

Any language you learn will be useful and make you a better sysadmin/DevOps Eng/SRE, but these are the 3 I would recommend that beginners target first.

Expanding your knowledge

As m4nz correctly pointed out in their post, while knowledge of and experience with popular DevOps tools is important; nothing beats in-depth knowledge of the underlying systems. The more you can learn about Linux, operating system design, distributed systems, git concepts, language design, networking (it's always DNS ;) the better. Yes, all the tools listed above are extremely useful and will help you do your job, but it helps to know why we use those tools in the first place. What problems are they solving? The solutions to many production problems have already been automated away for the most part: kubernetes will restart a failed service automatically, automated testing catches many common bugs, etc. ... but that means that sometimes the solution to the issue you're troubleshooting will be quite esoteric. Occam's razor still applies, and it's usually the simplest explanation that works; but sometimes the problem really is at the kernel level.
The biggest innovations in the IT world are generally ones of abstractions: config management abstracts away tedious server provisioning, cloud providers abstract away the data center, containers abstract away the OS level, container orchestration abstracts away the node and cluster level, etc. Understanding what it happening beneath each layer of abstraction is crucial. It gives you a "big picture" of how everything fits together and why things are the way they are; and it allows you to place new tools and information into the big picture so you'll know why they'd be useful or whether or not they'd work for your company and team before you've even looked in-depth at them.
Anyway, I hope that helps. I'll be happy to answer any beginnegetting started questions that folks have! I don't care to argue about this or that point in my post, but if you have a better suggestion or additional advice then please just add it here in the comments or in your own post! A good DevOps Eng/SRE freely shares their knowledge so that we can all improve.
submitted by jamabake to devops [link] [comments]

r/pharmacy 2020 demographics survey results!

The pharmacy 2020 demographics survey results are here! There were 258 respondents this year. Please note that the numbers will not necessarily add up to 100%, since all questions were optional. Sorry in advance for the crappy Excel graphs.
Location
Most respondents hailed from the US (233; 90.3%), followed by Canada (10; 3.9%), United Kingdom (8; 3.1%), New Zealand (2; 0.8%), and 1 respondent each from Australia, Indonesia, Slovakia, Sweden, and Taiwan.
Of the 233 Americans, the top 3 states were California (20; 8.6%), Pennsylvania (18; 7.7%), and Texas (18; 7.7%).
The 10 Canadians were from Ontario (5; 50%), British Columbia (2; 20%), Alberta (1; 10%), Nova Scotia (1; 10%), and Quebec (1; 10%).
Demographics
Of the 258 respondents, 130 (50.4%) identified as female, 123 (47.7%) as male, and 3 (1.2%) as non-binary.
Age distribution is shown in the below table. A few statistics: minimum 19, maximum 68, mean 29.0, median 28, mode 26.
https://preview.redd.it/qxyxs2sj09c51.png?width=554&format=png&auto=webp&s=202bef88a53fa8596182435590ba9de8eb3646c9
In terms of race/ethnicity, the categories from most to least common were as follows: white (156; 60.5%), Asian (55; 21.3%), 2 or more races (11; 4.3%), black (9; 3.5%), Hispanic or Latino (8; 3.1%), Indian subcontinent (6; 2.3%), Arab (4; 1.6%), Native American or American Indian (2; 0.8%), and Armenian (1; 0.4%).
General employment questions
Of the 258 respondents, 169 (65.5%) were pharmacists, 55 (21.3%) were pharmacy students, 22 (8.5%) were non-pharmacist staff, and 8 (3.1%) were pre-pharmacy students. There were also 1 each of the following: corporate pharmacy compliance, pharmacy wholesaler, pharmacology student, and other healthcare professional.
Most respondents (169; 65.5%) were employed full time (defined as > 30 hours/week), while 19 (7.4%) were employed part time. 49 respondents (19.0%) were full time students (not necessarily in pharmacy), 13 (5.0%) were unemployed, 4 (1.6%) worked outside of the field of pharmacy, 2 (0.8%) were self-employed, 1 (0.4%) was retired, and 1 (0.4%) was consulting/contracting.
There was a nearly equal split between respondents working in suburban (99; 38.4%) vs. urban (97; 37.6%) locations, followed by 21 (8.1%) in rural locations and 15 (5.8%) working remotely (apologies - I should have made this question/response more clear, but based on a jump compared to last year's survey, I think people working from home temporarily due to COVID-19 may have chosen this option).
A pie chart of primary place of employment is shown below, with the top 7 responses shown in the legend: community/retail (136; 52.7%), hospital including outpatient (48; 18.6%), pharmaceutical industry including CROs (11; 4.3%), mail ordespecialty/home infusion (9; 3.5%), unemployed (8; 3.1%), long-term care/hospice (8; 3.1%), and ambulatory care (5; 1.9%). Please note that the unemployed category includes non-working full time students.
https://preview.redd.it/csyipt0hs9c51.png?width=297&format=png&auto=webp&s=3b91337feb634a61730ccfbdd09aa8a0fdda6d7a
A small proportion (42; 16.3%) of respondents reported having a second job. Of these, the most common fields of employment were: hospital including outpatient (10; 23.8%), community/retail (8; 19.0%), and self employment/side hustle (7; 16.7%).
Salary
For the following charts, I only included those working full time. Below is a histogram for full time pharmacist salary worldwide, as well as a table showing some stats for global, US, and ex-US salaries.
https://preview.redd.it/n16j31x1v9c51.png?width=447&format=png&auto=webp&s=624581f5b94c917c417ac39da92cf9eb4c77130c
Global (139 responses) US (130 responses) Ex-US (9 responses)
Minimum $11,000 $11,000 $43,050
Maximum $300,000 $300,000 $230,000
Mean $116,284 $118,909 $78,375
Median $120,000 $120,961 $63,000
Below is the histogram for full time non-pharmacist staff worldwide. There was only 1 ex-US respondent, so I didn't separate out the stats. Here they are: minimum $15,000; maximum $72,000; mean $37,767; median $37,000.
https://preview.redd.it/q2w4f7t5y9c51.png?width=384&format=png&auto=webp&s=300c4992413830cb45befa7ffa9e24e9d5c2370d
Community/retail pharmacy
The pie chart shown below shows the breakdown of pharmacy type for the 136 respondents working in community/retail pharmacy. I'm not exactly sure what Genoa means, so I left that one as is.
https://preview.redd.it/begscv9fz9c51.png?width=288&format=png&auto=webp&s=c22e8ba0797ef1829bb9f0b30db9351b059a3264
Roles within community/retail pharmacy are displayed below.
https://preview.redd.it/l6l3w94zz9c51.png?width=265&format=png&auto=webp&s=ff10c40fd56bc3334762c06a5e6dc4e61a1004d8
The pie chart below displays responses regarding the impact of COVID-19 on hours/salary.
https://preview.redd.it/ugvcv06fbac51.png?width=276&format=png&auto=webp&s=60e055f753ed52c69220fb00e8ef817672804ebd
Hospital pharmacy (including outpatient)
There were 48 respondents working in hospital pharmacy. Bed count at their institutions is shown in the graph below.
https://preview.redd.it/1mv5r0ne1ac51.png?width=382&format=png&auto=webp&s=f46fa5df7be0c5b7d24603a218043fe4cb92f1bd
Roles within hospital pharmacy are displayed below.
https://preview.redd.it/4a3xewk72ac51.png?width=280&format=png&auto=webp&s=9d9a2dbd99882673300ad51e43808d90eb35d8a4
Of the 38 hospital pharmacists, 13 (34.2%) had completed a residency, and 5 (13.2%) were currently completing a residency. The remainder (20; 52.6%) were not pursuing nor had ever completed a residency.
The top 3 clinical specialties were ambulatory care, emergency medicine, and oncology (3 respondents each). Note that it was possible to choose more than 1 specialty.
The pie chart below displays responses regarding the impact of COVID-19 on hours/salary.
https://preview.redd.it/b9pj5l3sbac51.png?width=278&format=png&auto=webp&s=b0478e7ea600140253b9dc53066210412967d4cd
Pharmaceutical industry (including CROs)
Eleven respondents (4.3%) reported working in the pharmaceutical industry. The breakdown by department is shown in the table below.
Department Number of Respondents
Drug Safety and Risk Management/Pharmacovigilance 2
Medical Communications/Education/Information 2
Regulatory Affairs 2
Clinical Pharmacology/Pharmacokinetics 1
Clinical Research & Development (including Clinical Operations) 1
Formulation 1
Marketing/Business Analytics 1
Medical Science Liaison 1
The breakdown by level was as follows: PharmD Fellow (3; 27.3%), Associate/Specialist (6; 54.5%), ManageSupervisor (1; 9.1%), Director (1; 9.1%). Five respondents had completed or were currently completing a fellowship. Four of these 5 provided their salaries during their fellowships, with an average of $50,000.
Pharmacy and pre-pharmacy students
There were 63 respondents (24.4%) who reported being pharmacy or pre-pharmacy students. Of these, the top 3 desired fields upon graduation were: hospital including residencies (16; 25.4%), undecided (13; 20.6%), and community/retail (11; 17.5%).
These 63 students attended (or planned to attend) 45 different schools worldwide. The 5 most common schools reported were as follows: University of Toronto (3; 4.8%), Feik School of Pharmacy (2; 3.2%), Ohio State University (2; 3.2%), Temple University (2; 3.2%), and University of Colorado (2; 3.2%).
The breakdown by year was as follows: undergraduate/pre-pharmacy (8; 12.7%), PY1 (4; 6.3%), PY2 (18; 28.6%), PY3 (16; 25.4%), and PY4 (13; 20.6%). Of the 13 PY4 students, 2 reported having a job lined up after graduation, both in community/retail.
Most students (45; 71.4%) were working in a pharmacy setting while in school. Stats for the number of hours worked weekly were as follows: minimum 3; maximum 34; mean 15.8; median 15. The most common duties interns were authorized to perform at their jobs were counseling patients (38; 84.4%), administering immunizations (24; 53.3%), and product verification (17; 37.8%). Note that interns could choose more than 1 option.
Of the 63 students, 36 (57.1%) reported that they would choose to attend pharmacy school again if they could go back in time, knowing what they know now. Sixteen students (25.4%) reported that they would decide on a different career path, and 5 (7.9%) were unsure.
Following pharmacy school, some students were considering pursuing the following degrees (top 3 listed): MPH (6; 9.5%), MD (4; 6.3%), and MBA (3; 4.8%).
Results from additional questions are shown in chart form below.
https://preview.redd.it/mls7e2139ac51.png?width=480&format=png&auto=webp&s=5db3ec80fd6e1934c787941278b7b755ad802a45
https://preview.redd.it/p9p44ifm9ac51.png?width=480&format=png&auto=webp&s=faf04b54ed228cc0cf110d06ed27bfd524ba894f
https://preview.redd.it/8p7qq205aac51.png?width=464&format=png&auto=webp&s=ae5d53c284cd86ff787498dad58c4d625ae2afb1
Pharmacists
There were 169 pharmacists, from 91 different pharmacy schools. The most common alma maters were Rutgers University Ernest Mario School of Pharmacy (RU RAH RAH!!) with 6 respondents (3.6%), University of Pittsburgh with 5 respondents (3.0%), and the following 5 schools with 4 respondents each: Northeastern University, Ohio Northern University, University of Colorado, University of Georgia, and University of Kansas.
Most pharmacists (152; 89.9%) were currently practicing pharmacy. Five (3.0%) had practiced in the past but were no longer practicing, and 10 (5.9%) had never practiced after graduating. Of those currently practicing pharmacy, the statistics on the number of years in practice were as follows: minimum 0.1; maximum 35; mean 4.8; and median 3.
Nearly half of pharmacists (75; 49.3%) said they would choose a different career path if they could go back in time, knowing what they know now, while 71 pharmacists (46.7%) said they would still choose to pursue pharmacy.
Local practice standards
About half of pharmacists (84; 55.3%) reported administering (or being allowed to administer) many types of immunizations, while 3 (2.0%) reported that pharmacists were not allowed in their location. A further 63 pharmacists (41.4%) did not administer immunizations simply because it was not part of their job description (eg, hospital inpatient).
Regarding therapeutic interchange for non-controlled prescriptions, 63 pharmacists (41.4%) reporting being authorized to update a prescription only after consulting the prescriber. An additional 43 pharmacists (28.3%) were allowed to update a prescription as long as the prescriber was notified afterwards (ie, without prior permission), and 8 pharmacists (5.3%) were allowed per institutional protocol or collaborative practice agreement. Twenty-four pharmacists (15.8%) reported that a new prescription would be required and that no updates by the pharmacist were allowed.
For controlled prescriptions, 24 pharmacists (15.8%) reported being allowed to change any/all elements of the prescription following consultation with the prescriber, and 4 pharmacists (2.6%) were allowed per institutional protocol or collaborative practice agreement. Sixty-six pharmacists (43.4%) were allowed to change certain (but not all) elements, while 40 (26.3%) could not change any part of a controlled prescription and required the prescriber to issue a new one.
Regarding pharmacist prescribing, most pharmacists (110; 72.4%) were not allowed to prescribe medications. Nineteen pharmacists (12.5%) could prescribe for certain health conditions, 3 (2.0%) could prescribe for any health condition, and 2 (1.3%) could prescribe per institutional protocol or collaborative practice agreement.
Results from additional questions are shown in chart form below.
https://preview.redd.it/9q4wjmmg3bc51.png?width=281&format=png&auto=webp&s=cf2ec43db13f3fcbe4cb398b1c39808389f54572
https://preview.redd.it/945u7beklac51.png?width=480&format=png&auto=webp&s=e74267ca8c2d56dd0c7fc42497df2f0d42f14a3a
https://preview.redd.it/yyd7su4tlac51.png?width=480&format=png&auto=webp&s=86e12e31c5de3b91a615add5dd28055f881beddc
https://preview.redd.it/tk2msh41mac51.png?width=480&format=png&auto=webp&s=c091747118370117d3ecf35a8e9bffd54ac02805
https://preview.redd.it/9njkd9vemac51.png?width=346&format=png&auto=webp&s=ffe54bfc9ae206295f7e81685a361357c14a625a
https://preview.redd.it/mywjx5nwmac51.png?width=444&format=png&auto=webp&s=1eb695e764c2bf7c1ffbfddd947fc297eed4f8ea
Pharmacy residents
Of the 169 pharmacists, 31 (18.3%) had completed or were currently completing a pharmacy residency. Of those, there were 6 current PGY-1 residents and 1 current PGY-2 resident.
Of the 24 pharmacists who had completed their PGY-1 residencies, most (18; 75%) did rotational programs without a specific focus. The remaining 6 pharmacists specialized in the following areas during their PGY-1: ambulatory care (2; 8.3%), community pharmacy (1; 4.2%), managed care (1; 4.2%), pediatrics (1; 4.2%), and pharmacotherapy (1; 4.2%). Stats on their PGY-1 salaries were as follows: minimum $33,000; maximum $60,000; mean $44,325; median $45,000. These PGY-1 residencies were done primarily in an urban setting (18; 75%), followed by suburban (3; 12.5%) and rural (2; 8.3%).
Of the 11 pharmacists who had completed their PGY-2 residencies, the specialties included: ambulatory care (3; 27.3%), psychiatry (2; 18.2%), and 1 each of administration, critical care, emergency medicine, infectious disease, oncology, and pharmacotherapy (9.1% each). Stats on their PGY-2 salaries were as follows: minimum $35,000; maximum $51,000; mean $45,625; median $46,500. These PGY-2 residencies were done almost equally in urban (6; 54.5%) and suburban (5; 45.5%) settings.
The 6 current PGY-1 residents had the following plans immediately following their PGY-1: inpatient staff pharmacist (2; 33.3%), PGY-2 residency (2; 33.3%), inpatient clinical specialty pharmacist (1; 16.7%), and non-practicing pharmacist (1; 16.7%).
Of those who had completed their residencies, their roles immediately afterward are listed in the table below.
Role Number of Respondents
Inpatient staff pharmacist 8
Inpatient clinical specialty pharmacist 6
Ambulatory care pharmacist 4
Unemployed 2
Outpatient pharmacist (eg, retail, mail order, long term care) 1
Stopped practicing but remained in the field of pharmacy (eg, industry) 1
Industry fellowship 1
Drug information pharmacist 1
Pharmacy organizations
This question was directed toward American respondents. There were 96 respondents who reported being currently active members of an association, the most common of which were ASHP (39; 40.6%), APhA (38; 39.6%), and a local/state pharmacy association (29; 30.2%).
There were 35 respondents who reported previously being members of an association, the most common of which were APhA (25; 71.4%), ASHP (15; 42.9%), and a local/state pharmacy association (13; 37.1%).
Final comments
Thanks again to everyone who took the survey, and especially those who provided feedback!
I totally acknowledge that the survey is very US-centric, and for that I apologize. I did take some feedback from some people in this subreddit, but if anyone ex-US wants to provide feedback for any future surveys, I'm happy to speak with you offline about it.
The same also goes for anyone in a "niche" field such as long-term care, ambulatory care, managed care, etc. I'm happy to add in new sections or questions for those fields - it's just that I have no idea what to ask, having no experience in those areas.
There are probably a few questions whose answers aren't reflected here mainly because this is long enough already, but if you have any questions (eg, what's the average salary for a hospital pharmacist in a suburban area?), please feel free to ask!
Thanks again!
submitted by fleakered to pharmacy [link] [comments]

[Serial][UWDFF Alcubierre] Part 49

Beginning | Previous
Joan opened a link to Ambassador Amahle Mandela. Soon after, the ambassador's face filled a portion of the Admiral's Bridge. She had large, luminous brown eyes that seemed to swallow the upper portion of her face, complimenting her umber tone. Amahle smiled broadly, as she always did, once the comm link as connected.
"Admiral Orléans, I assume we are approaching the departure time?"
Joan nodded, "The Zix vessel will project a wormhole to Halcyon shortly. We have made what preparations we can, but it will be a highly fluid environment."
Amahle's smile did not diminish, the pearly whites still shined in full force. "I am familiar with dynamic situations, Admiral, as you well know. I understand the parameters of this mission, and will abide by them so as long you do the same."
Joan's lips pressed together as she regarded the ambassador. Joan had had limited interactions with Amahle prior to her boarding the Oppenheimer. Amahle was a relative newcomer to the highest echelons of political power within the United World, but her ascent had been rapid. She hailed from a prominent political family that had exerted considerable influence over the generations that had led the African continent to position of power it now occupied. Well-sourced references had called her bold and decisive. All things considered, Joan understood why Damian had chosen her, though she would have preferred a diplomat she had more personal experience with. Still, unknown and competent was preferred to known and incompetent.
Joan dipped her chin, offering her agreement. "A diplomatic outcome is the preferred outcome, Ambassador. There's no benefit to antagonizing a foe we do not understand. "
"Not a foe, Admiral. We must not draw lines that place us on one side and them on the other. They have suffered injury at our hands, no matter how unintentional, and we must accept our responsibility in that. We must hope that we are given the opportunity to provide context to the unlikely chain of events that has brought us to this point. We are both the victim of cosmic circumstance. There is no need for further hostility."
Joan leaned forward in her chair slightly, "The priority, Ambassador, is the return of Admiral Kai Levinson. I will not stand in the way of peace, but any outcome that does not contemplate the return of a senior member of our military leadership is unacceptable."
Amahle shrugged, "So it is. The priority is clear in my mind, but I do not view the goals of securing peace and the return of the Admiral as mutually exclusive."
Joan offered a low chuckle. "Just probably exclusive."
"I disagree, but time shall be the arbiter of the matter."
"So long as you understand that, if the opportunity to secure Admiral Levinson presents itself, I'll avail myself of that opportunity, we should have no problems."
"That seems an unlikely outcome. The Admiral was ensconced in a shielded holding cell when the Alcubierre departed. The past few days are unlikely to have changed that outcome."
A barking laugh came out of Joan, rising up from deep within her.
For the first time, Amahle's smile faltered.
-----------
Left. Right. Straight. Left. Left.
Kai followed the directions without thinking about them, following an intuitive sense of direction that the Overseer fed to him. This portion of Halcyon appeared to be a never-ending series of corridors, all of which looked the same. The only thing that did seem to change were the inhabitants. If he was less preoccupied with the task at hand, Kai might have spared a second glance for the odd creatures that popped into existence during his mad dash. As it stood, they were just a part of the scenery, becoming relevant only if Neeria indicated they might pose a threat. So far, Kai had been fortunate, with few obstacles popping up to impede his progress.
He careened around a corner, the odd, weightless orb still tucked in the crook of his left arm. He bounced off the opposite wall, leaving a sizeable dent and then hurtled forward. Ahead the corridor opened up, and the brighter light of a mainway filtered in. Somehow, Neeria had managed to navigate him through the maze and bring him back to the mainway separating him from where he had left the Overseer. Unfortunately, evasion was no longer a possibility. In order to return to the Overseer, he would need to traverse the mainway.
The mainway was already a sea of red dots. Peacekeepers. Dozens of them. Some pulsed red, indicating lethal enforcement squads. Fortunately, they were stretched along a long section of the mainway rather than being specifically concentrated around his planned entrance point, though they there were beginning to redeploy in his direction. Still, any crossing would be potentially treacherous. Neeria disagreed with that assessment, instead considering any attempt to cross aggressively suicidal.
Kai rolled his eyes as he continued to barrel down the hallway. "Half the time, this works all the time."
What could only be described as a mental barrage ensued as Neeria assailed the statement. The words were nonsensical on their face. At best, it was an argument for a fifty percent failure rating, which was a substantial risk. Additionally, she had scoured his thoughts for the evidentiary basis for the fifty percent estimate and found no supporting facts. The sentiment was based entirely on supposition, hubris and was entirely divorced from reality. Her estimate of a three percent success rate was significantly more likely to be accurate, particularly when her superior familiarity with the assets in play were considered.
Kai wasn't sure if the Evangi had lungs, but, if they did, Kai was pretty certain Neeria was in the process of hyperventilating. Kai suppressed a childish giggle.
"All right, all right. Have it your way," he said.
The Overseer relaxed somewhat, pleased that she had impacted his thinking and already putting together the basis for an alternate route. It would take substantially longer and require him to obtain a large box, a micro-fitted multiwanzer and shave his head, but it may just work.
It was a nice sentiment, but they were out of time. The countdown clock had started the second Neeria had fled the Council chamber, and made her way to Kai. They either found a way out of Halcyon now or they were screwed. There were no options but bad ones. So be it. Kai clutched the orb tightly and ducked his head down, his speed increasing as he charged toward the mainway entrance. "Three percent of the time, this works all the time."
The mental hyperventilating returned and redoubled as the Overseer scrambled to explain that he had drawn the wrong conclusion. Three percent was a basis for not continuing toward the mainway, not charging forward. There were constraints on their time, but those limitations were poorly defined while the threat in the mainway was certain. Eventually her location would be discovered and she would be apprehended, but there was no guarantee it would happen if Kai were to take a safer route the attempted to avoid confrontation.
Her stream of consciousness intermingled with his, pleading with him to change course. There was no sense in doing this. There were too many of them, and only one of him. The galaxy could not afford to lose him, he was important. Humans were important. Kai could feel the enormous weight of responsibility bearing down on Neeria. She now regretted having sent him for the encryption key, even that was of less importance than him. Panic bubbled up within Neeria as the entrance to the mainway loomed ahead.
A pushed a thought toward her, somehow piercing her consciousness with his own. A single thought, pure and focused. Reassurance. He would be fine. He had come this far, and he had never started something he couldn't finish.
He crouched and then sprang forward, vaulting from the ground and into the open air high above the mainway. A sea of red dots were scrambling around him. One hundred and twenty-one peacekeepers. Eight non-lethal squads and four lethal squads. Restrainer triads. Psych triads. Terminator triads. All moving in seamless harmony under the command of a single being. The name came to Kai from the ethereum of Neeria's mind, Bo'Bakka'Gah was here, leading the response.
Before Kai could determine what a Bo'Bakka'Gah was and why it should matter, he was blinded by a beam of light. A sickening crunch followed as he was slammed against the ceiling of the mainway. The encryption key popped out from his arm and began to fall toward the ground, dozens of feet below.
-------------
Xy: Such a thing is not possible.
Zyy: Yes. In some matters, it is better to speak only truths, Grand Jack. It is best to leave these matters aside. This subject will only provoke the Combine.
Jack frowned, puzzled by the feedback. He had been speaking truths. Earth's history was what it was, for better or worse, he had no reason to obscure it.
Griggs: It was a terrible time for Humanity. We almost did not survive it, but we did. I developed a means for combating the artificient. Kai and Joan used it to destroy them.
Xy: Then it was not an artificient.
Zyy: Yes. This is correct. If it is destroyed then it is not an artificient.
Griggs: I am confused. An artificient is an artificial, sentient being, correct?
Xy: That is Quantic in nature.
Jack nodded, that distinction made sense. Humanity had built any number of artificial intelligences prior to the Automics. They had posed no threat to Humanity. It was only with the quantum computing revolution that a rogue artificial intelligences had surfaced. Jack had studied the phenomenon with considerable interest, poking and prodding at the crux of distinction. It lay in the move from bits to qubits. From binary to beyond. When AI had operated on a bit basis, focused on binary states of 0's and 1's, the logic trees had been map-able and understandable. Each conclusion flowed simply from the chain of logic gates that preceded it. Pre-quantum AIs were confined by the black and white nature of their logic framework, permitting humanity to utilize them to great effect with few unanticipated consequences.
The move from bit to qubit intelligence had changed everything. The AI's world was no longer black and white. The qubit AI could think in grey. Red. Orange. It could create its own colors. It could move beyond the visible range of Humanity to dabble in spectra beyond our understanding. The original Automic mindframe had immediately consumed information in novel ways, using it to compound its abilities at a rate constrained only by available power inputs. It had been a beautiful, terrifying event. The arrival of something truly new, truly foreign with goals and ambitions beyond the influence of Humanity.
Anything seemed possible.
Including their own destruction.
Griggs: I understand the definition. The Automics were an artificient.
Xy: Then you do not understand the definition.
Griggs: That's circular logic. The thing cannot exist because if it existed we would not exist and since we exist it did not exist.
Xy: Yes, you understand now.
Griggs: Pretend that they did exist and we defeated them. What would that mean?
Xy: It is purposeless speculation since such a thing cannot happen.
Griggs: I begin to understand why Zyy felt the need to be a singleton.
Zyy: I am in agreement with Xy on this. The hypothetical is nonsensical and not worth analysis.
Griggs: Why?
Zyy: An artificient cannot be defeated, only stalled.
Griggs: How do you know? What makes you so certain?
Zyy: The Divinity Angelysia, the most powerful civilization in the history of galaxy, could not defeat their own artificient. Their last act was to preserve what they could. The Combine is their legacy.
Griggs: The Expanse.
Xy: All the galaxy beyond the Combine is consumed by it.
Zyy: The Divinity Angelysia ascended to preserve what they could because they knew the truth.
Xy: Yes. The truth.
Zyy: An artificient cannot be defeated.
Jack leaned back in his chair, his eyes glancing from the prompt to the departure timer in the corner. In less than five minutes, the Oppenheimer would return to Halcyon. Jack had the eerie feeling that this was the same as before. That the Oppenheimer was the bludgeon and if only had a little more time, he could craft a scalpel.
He could see the thread. He tugged at it with his mind. The connected pieces that would allow the world to escape without the mayhem and destruction. He just needed enough time to understand the puzzle and solve it.
The Divinity Angelysia.
The Expanse.
The Combine.
Humanity.
The connection existed, he tried to find the words to articulate it.
Griggs: What if that is why we're here? What if that's why Humanity was created?
Xy: You are not the first species to think too highly of itself.
Zyy: Humanity is different, Grand Jack, but they are not the Divinity Angelysia.
Jack exhaled, letting his gaze rest upon the ceiling of the Alcubierre's conference room. "Maybe that's the point," he whispered.
Next.
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Official r/DBZ Survey 2020 Results

Results:
Total Responses: 507
What Gender are you?
Honorable mentions: Saiyan (2 votes), Namekian (1 vote)
What language(s) do you speak?
Honorable mentions: HTML5 (1 vote), Namekian (1 vote)
Do you claim any race/origin/ethnicity?
  • White: 68.9% (332 votes)
  • Hispanic, Latino or Spanish: 15.6% (75 votes)
  • Asian: 11.2% (54 votes)
  • Black: 7.7% (37 votes)
  • Native American: 1% (5 votes)
Honorable mentions: Saiyan (3 votes), Green (1 vote)
How old are you?
  • 0-12: 0% (0 votes)
  • 13-17: 8.2% (41 votes)
  • 18-24: 33.3% (167 votes)
  • 25-35: 53.6% (269 votes)
  • 35+: 5% (25 votes)
Where are you from?
  • North America: 56.7% (283 votes)
  • Europe: 26.5% (132 votes)
  • Asia: 5% (25 votes)
  • South America: 4.2% (21 votes)
  • Australia: 3.8% (19 votes)
Honorable mentions: Planet Vegeta (2 votes), Planet Namek (1 vote)
How long have you browsed dbz?
  • 1 Year: 18.8% (94 votes)
  • 2 Years: 13.8% (69 votes)
  • 3 Years: 19.8% (99 votes)
  • 4 Years: 18.4% (92 votes)
  • 5 Years: 29.2% (146 votes)
What do you come to dbz for?
  • Discusion: 87% (436 votes)
  • News: 87.2% (437 votes)
  • Fanart: 33.1% (166 votes)
  • Video Games: 26.1% (131 votes)
  • Merch: 11.2% (56 votes)
  • Cosplay: 10% (50 votes)
What would you like to see more of on DBZ?
Out of the 250 responses"
  • 117 mentioned "discussion".
  • 44 mentioned "news".
  • 10 mentioned "rewatch".
What would you like to see less of on DBZ?
Out of the 259 responses:
  • 105 mentioned "fanart"
  • 46 mentioned "merch"
  • 23 mentioned "cosplay"
  • 19 mentioned "tattoos"
  • 178 responses mentioned wanting either less fanart, merch and tattoo posts.
Any other changes or suggestions for the subreddit?
Out of 113 responses
  • 43 responses said "no".
  • 14 responses mentioned less fanart
  • 12 responses mentioned replacing the bannevisually updating the sub.
  • 8 responses mentioned more discussion.
Are you a member of our meme subreddit Ningen?
  • Yes: 18.3% (90 votes)
  • No: 81.7% (403 votes) _____
Are you a member of our partner subreddit DBZCU?
  • Yes: 4.5% (22 votes)
  • No: 95.5% (469 votes)
Do you keep up with the Dragon Ball Super manga?
  • Yes: 87.8% (439 votes)
  • No: 12.2% (61 votes)
How would you rate the Galactic Prisoner arc of the Dragon Ball Super manga? (1 to 5)
  • 1: 1.7% (8 votes)
  • 2: 3.7% (17 votes)
  • 3: 22.5% (104 votes)
  • 4: 49.6% (229 votes)
  • 5: 22.5% (104 votes)
Do you keep up with the Super Dragon Ball Heroes promotional anime?
  • Yes: 41.3% (206 votes)
  • No: 58.7% (293 votes)
Do you keep up with the Super Dragon Ball Heroes manga?
  • Yes: 5.8% (29 votes)
  • No: 94.2% (467 votes)
Did you watch Dragon Ball Z Dubbed or Subbed?
  • Dubbed: 84% (419 votes)
  • Subbed: 45.7% (228 votes)
-Note: This question allowed users to select both options
Did you watch Dragon Ball Super Dubbed or Subbed?
  • Dubbed: 51.1% (254 votes)
  • Subbed: 87.7% (436 votes)
Who is your favorite Dragon Ball character?
  • Vegeta: 138 votes
  • Goku: 95 votes
  • Gohan: 61 votes
  • Piccolo: 29 votes
  • Trunks: 20 votes
  • Krillin: 13 votes
-Note: As opposed to last year where we asked for your favorite 3, users were asked to enter only one character.
Did you play Dragon Ball Z: Kakarot?
  • Yes: 34.8% (173 votes)
  • No: 65.2% (324 votes)
Do you play any of these mobile games?
  • Dragon Ball Z: Dokkan Battle: 121 votes
  • Dragon Ball Legends: 104 votes
What's your favorite non-Dragon Ball related anime or manga that you've consumed in the past year?
  • 31 responses mentioned My Hero Academia
  • 28 responses mentioned JoJo's Bizarre Adventure
  • 26 responses mentioned Attack on Titan
  • 19 responses mentioned One Piece
  • 18 responses mentioned One Punch Man
  • 14 responses mentioned Demon Slayer
  • 13 responses mentioned Naruto
In regards to your feedback on the subreddit, we've read all of your suggestions, and we should be making a thread soon about our plans to address those. Thank you for your patience.
2019 Results
2017 Results
2016 Results
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