06-14 01:03 - 'Do you with Bitcoin mining and Binary options trade you can earn over 50,000$ on Monthly basis? Let's begin a trade if you are interested' (i.redd.it) by /u/malik260 removed from /r/Bitcoin within 25-35min
YOLO binary event that could pay off huge: Sept 16 ZINC Call Options $.50 strike, currently trading at $.05
These call options currently trade at $.05 each, but may be worth much, much more if ZINC management can find a way to make a $1.5M loan payment in February. The underlying shares are currently trading at 28 cents, down from $12 last July. Famed fund manager Monish Pabrai was buying hand over fist at around $8 per share, as he recognized ZINC's unique position within the metals market. The reason the stock is so beaten down since then is because ZINC recently asked its creditor for a payment extension on its debt. As a result,the short selling sharks are smelling blood in the water, while the weak hands longs are smelling something foul coming from their underwear and are exiting quickly. Most traders are currently thinking that this is your typical Molycorp or Arch Coal style pending bankruptcy, but I think bit differently. The major reason that ZINC is struggling financially is because they have a recently built plant in North Carolina that has had some operational inefficiencies and setbacks; as a result, the plant is operating at 70% of capacity, and bleeding money (despite their other 6 global plants operating fine). Couple this with weak Zinc prices globally, and the company is hemorrhaging cash. They just announced today that they are idling the North Carolina plant and laying off 200 workers. I hope that they are doing this so that they can make the debt payment in February, but am not sure if this is the intention. In my opinion, this type of financial distress is much different than what Arch Coal was facing (and hopefully is viewed differently by creditors as well). Arch coal was an indebted company in a doomed industry, while ZINC is indebted company trying to get a plant up to speed while dealing with temporarily weak Zinc prices. One of these situations is solvable. Here is how I view this situation: There is a 70% chance you will lose all your money from these call options. However, if ZINC is able to make the debt payment in February, the share price will immediately head back to $2+ easily: 500 calls @ .05 = $2,500 risk Profit if ZINC shares trade @ $2.00 prior to expiration = $72,500 Like I said, I think there is a 70% chance this doesn't work out, but the probable profit if it does work out is worth the risk in my opinion. Also, if management were to file for a secondary share offering tomorrow to help cover this debt, I believe the shares would shoot up to $2. Like I said, this company has an extremely solid business model, but not having the plant operating at full capacity zinc prices is really killing things. Good luck, and please do your own due diligence. I'm just one YOLO stock pumper.
Sometimes I get a strange feeling. That feeling makes me want to throw money at weird things. The other day I got introduced to this concept of "robot binary options" which are - as far as I can tell - robots that trade automatically. Being curious about the newly learned phenomenon I think 50 dollars would be a fit amount to throw out of the window to fulfill this curiosity. Like buying a few lottery tickets (which is basically tax for dimwitted people like me who can´t calculate odds). Does anyone here have any experience of these "trading robots" and/or solid counter-arguments that could persuade me to go either way.
Sometimes I get a strange feeling. That feeling makes me want to throw money at weird things. The other day I got introduced to this concept of "robot binary options" which are - as far as I can tell - robots that trade automatically. Being curious about the newly learned phenomenon I think 50 dollars would be a fit amount to throw out of the window to fulfill this curiosity. Like buying a few lottery tickets (which is basically tax for dimwitted people like me who can´t calculate odds). Does anyone here have any experience of these "trading robots" and/or solid counter-arguments that could persuade me to go either way.
*These are preliminary Patch Notes and changes may still happen until the launch of Title Update 10.
New Season – Keener’s Legacy
A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
New Manhunt tasking you to take on 5 rogue agents over a 12-week period starting June 23rd. Bring down all five to unlock the new Healing Trap skill variant.
New Global Event Hollywood
New Apparel Event Phoenix Down
New Leagues Termite, Luna, Huntsman and Titan.
2 new Exotics
1 new Gear Set
2 new Named Weapons
2 new Named Gear
1 new Brand Set
Participating in the activities above will earn players Season experience contributing to their Season level.
Playing Conflict will contribute XP by gaining Conflict Levels beyond 30.
Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30.
New Raid - Operation Iron Horse
The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.
New bosses, puzzles and rewards!
Level 40 version available on June 30th, followed the next week by the level 30 version.
Discovery mode will become available at a later date.
2 new Exotics
2 new Gear Sets
New cosmetic rewards
Further details will become available closer to the raid’s release in late June.
Balance and Bug Fixes
Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.
Missing Localized Audio
We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized. If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options. As work continues, we will update you on the progress of the integration here on the forums and on State of the Game. Thank you and stay safe!
SRS Sniper Rifle: Mantis
Your scoped view displays additional information about enemies not targeting you
Your scoped view highlights enemy weakpoints
Headshot and weak point damage against enemies not targeting you amplified by 50%
Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active
Status effects also apply a damage over time debuff for 10s
Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
Double Barrel Rifle: The Ravenous (Operation Iron Horse)
On trigger-pull, fire both barrels at once
When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
Hits from one shoulder will detonate all of the opposite shoulder's primers when present
When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
Primer effectiveness is doubled at 10 stacks
Magnum Pistol: Regulus (Operation Iron Horse)
Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
High accuracy and base damage
New Gear Sets
Eclipse Protocol (Season 2)
Core: Skill Tier (Yellow)
2: +15% Status Effects
3: +15% Skill Haste and +30% Hazard Protection
4: "Indirect Transmission" Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
Chest talent: "Proliferation" Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
Backpack talent: "Symptom Aggravator" Amplifies all damage you deal to status affected targets by 15%
Foundry Bulwark (Operation Iron Horse)
Core: Armor (Blue)
2: +10% Armor
3: +3% Armor Regeneration
4: "Makeshift Repairs" Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
Chest talent: "Process Refinery" Increases Makeshift Repairs from 20% to 30% over 15s
Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 15s to 10s
Future Initiative (Operation Iron Horse)
Core: Skill Tier (Yellow)
2: +30% Repair Skills
3: +30% Skill Duration and +15% Skill Haste
4: "Ground Control" Increases you and your allies' total weapon and skill damage by 15% when at full armor
When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
Chest talent: "Tactical Superiority" Increases Ground Control damage bonus from +15% to +25%
Backpack talent: "Advanced Combat Tactics" Increases Ground Control proximity repair from 60% to 120%
New Gear Brand
Walker, Harris & Co.
Core: Weapon Damage (Red)
1: +5.0% Weapon Damage
2: +5.0% Damage to Armor
3: +5.0% Damage to Health
New Named Weapons
Mechanical Animal (SIG 556) with Future Perfection
Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
Weapon kills at skill tier 6 grant overcharge for 15s.
Overcharge Cooldown: 90s
Harmony (Resolute MK47) with Perfectly In Sync
Hitting an enemy grants +20% skill damage for 5s.
Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
Damage increases are doubled while both buffs are active at the same time.
New Named Gear
Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
New Skill Variant
The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.
Weapon Talent: Future Perfect
Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
Weapon kills at skill tier 6 grant overcharge for 15s.
Overcharge Cooldown: 90s
Weapon Talent: In Sync
Hitting an enemy grants +15% skill damage for 5s.
Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
Damage increases are doubled while both buffs are active at the same time.
Backpack Talent: Adrenaline Rush
When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
Chest Talent: Headhunter
After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
Reduced how many elites will spawn in the following mission:
Manning National Zoo
Coney Island Ballpark
Coney Island Amusement Park
Camp White Oak
Space Administration HQ
Federal Emergency Bunker
Added all new season 2 weapons/gear to general loot pools
Updated item power distribution to have a better spread between minimum and maximum for all difficulties
Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
Regular loot from loot containers in Missions now scale with mission difficulty
Targeted loot from loot containers in Missions now scales with mission difficulty
Loot containers part of living world activities now scale with global difficulty
Increased targeted loot drop chances for all mission and Control Point difficulties
Added new season 2 brand to targeted loot rotation
Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
Increased named item drop chance in regular Dark Zone loot
Increased named item drop chance in targeted loot everywhere
Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
Coyote's Mask drop from Coyote no longer has a minimum season level requirement
Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
Increased the amount of scaling loot from the big Control Point reward container
Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty
Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant
Added Named Items to both Open World and Dark Zone vendors
Increased prices for Named Items
Increased item power for all vendors
Vendors no longer sell Superior quality items at maximum level
Added Field Proficiency cache to SHD level-up after reaching the maximum season level
Increased crafting material rewards for spending SHD level points in the Scavenging category
Added Season/SHD experience gain on Conflict level-up
Rogue Agent Encounters
Every Rogue Agent killed will now drop loot
Rogue Agent encounters no longer occur during time trials
Control Point Officers
Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
Reduced the likelihood of Control Point Officers being downed in combat
Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
Scheduled bounties, such as daily and clan bounties, are unaffected.
Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.
New Season Pass Holder Project Slot.
Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
Weekly SHD Requisition Project Slot
Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
Legendary Mission Project
After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
Completing the designated legendary mission will reward you with an exotic cache.
Developer comment: With the addition of "re-rolls" to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.
Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.
Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group's healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall's unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It's important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.
1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.
Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:
+8% Swap Speed
+8% Reload Speed
This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.
Leadership: Bonus Armor increased to 15% from 12%
Spike: Skill Damage Duration increased to 15s from 8s
Reformation: Skill Repair Duration increased to 15s from 8s
Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.
Global Damage Modifiers
Reduced all PvP weapon damage by -20%
Additional Damage Modifiers
Increased MMR PvP weapon damage by 12.5%
Reduced Assault Rifle PvP weapon damage by -15%
Reduced Shotgun PvP damage by -12.5%
Reduced SMG PvP damage by -10%
Reduced Pistol PvP damage by -10%
Reduced Rifle PvP damage by -5%
_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate. Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes._
Specific Damage Modifiers
Increased Double Barrel Shotgun PvP damage by 16.6%
Reduced Pestilence PvP damage by -10%
Reduced Classic M1A damage by -5%
Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
No longer automatically applies burn status effect to the nearest enemy in range.
Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.
Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.
* Pestilence * Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)
Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.
Gear Set Modifiers
Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
Added visual UI feedback when in range of another marked target.
Efficient: Reduced specialization armor kit bonus from 100% to 50%
Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
Note: UI will still show the old duration, but will be fixed in a later update.
Specialization Modifiers * Firewall * Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
Increased Striker Drone damage by 30%
Increased Assault Turret damage by 55%
Reduced Firestarter Chem Launcher PvP damage by -20%
Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6
Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.
AK-M – 15.8% damage increase
F2000 – 14.3% damage increase
Military AK-M – 13.2% damage increase
Black Market AK-M – 13.2% damage increase
FAL – 12.0% damage increase
FAL SA-58 – 12.0% damage increase
FAL SA-58 Para – 12.0% damage increase
SOCOM Mk 16 – 11.4% damage increase
Tactical Mk 16 – 11.4% damage increase
Mk 16 – 11.4% damage increase
AUG A3-CQC – 11.2% damage increase
Honey Badger – 10.9% damage increase
FAMAS 2010 – 10.6% damage increase
ACR – 9.7% damage increase
ACR-E – 9.7% damage increase
Military G36 – 9.5% damage increase
G36 C – 9.5% damage increase
G36 Enhanced – 9.5% damage increase
Carbine 7 – 8.7 % damage increase
Military P416 – 7.4% damage increase
Custom P416 G3 - 7.4% damage increase
Police M4 – 6.8% damage increase
CTAR 21 – 8.6% damage increase
Classic M60 – 12.5% damage increase
Classic RPK-74 – 12.4% damage increase
Military RPK-74 M – 12.4% damage increase
Black Market RPK-74 E – 12.4% damage increase
Military M60 E4 – 9.2% damage increase
Black Market M60 E6 – 9.2% damage increase
Military L86 LSW – 8.5% damage increase
Custom L86 A2 – 8.5% damage increase
IWI NEGEV – 2.6% damage increase
Stoner LMG – 2.0% damage increase
M249 B – No changes
Tactical M249 Para – No changes
Military MK46 – No changes
MG5 – No changes
Infantry MG5 – 3.2% damage decrease
Model 700 – 14.9% damage increase
Hunting M44 – 13.5% damage increase
Classic M44 Carbine – 12.5% damage increase
G28 – 11.4% damage increase
SOCOM Mk20 SSR – 9.3% damage increase
SR-1 - 8.6% damage increase
Custom M44 – 8.1% damage increase
M700 Tactical – 8.1% damage increase
M700 Carbon – 8.1% damage increase
Covert SRS – 6.0% damage increase
SRS A1 – 6.0% damage increase
Surplus SVD – 2.9% damage decrease
Paratrooper SVD – 2.9% damage decrease
UIC15 MOD – 21.6% damage increase
1886 – 21.3% damage increase
LVOA-C – 12.1% damage increase
M1A CQB – 10.7% damage increase
Lightweight M4 – 10.5% damage increase
G 716 CQB – 8.7% damage increase
SIG 716 – 6.7% damage increase
ACR SS – 3.7% damage increase
SOCOM M1A – No changes
M16A2 – No changes
USC .45 ACP - 2.8% damage decrease
Urban MDR – 5.5% damage decrease
Military Mk17 – 11.8% damage decrease
Police Mk17 - 11.8% damage decrease
Classic M1A - 12.6% damage decrease
Tommy Gun – 38.8% damage increase
PP-19 – 29.6% damage increase
Enhanced PP-19 – 29.6% damage increase
MP7 – 27.5% damage increase
MPX – 17.7% damage increase
M1928 – 20.0% damage increase
P90 – 15.6% damage increase
Converted SMG-9 – 15.8% damage increase
Black Market T821 – 15.4% damage increase
Police T821 – 15.4% damage increase
Vector SBR .45 ACP – 14.7% damage increase
CMMG Banshee – 12.5% damage increase
Police UMP-45 – 12.0% damage increase
Tactical UMP-45 – 12.0% damage increase
AUG A3 Para XS – 11.8% damage increase
Enhanced AUG A3P – 11.8 % damage increase
Tactical AUG A3P – 11.8% damage increase
Converted SMG-9 A2 – 11.6% damage increase
MP5A2 – 10.0% damage increase
MP5-N – 10.0% damage increase
MP5 ST – 10.0% damage increase
Tactical Vector SBR 9mm – 5.9% damage increase
M870 Express – 23.3% damage increase
Military M870 – 23.3% damage increase
Custom M870 MCS – 23.3% damage increase
Super 90 – 23.2% damage increase
Marine Super 90 – 23.2% damage increase
Tactical Super 90 SBS – 23.2% damage increase
SASG-12 – 21.3% damage increase
Tactical SASG-12 K – 21.3% damage increase
Black Market SASG-12 S – 21.3% damage increase
SPAS-12 – 18.6% damage increase
KSG Shotgun – 9.0% damage increase
Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m
586 Magnum – 68.8% damage increase
Police 686 Magnum – 68.8% damage increase
Maxim 9 - 23.5% damage increase
D50 – 17.5% damage increase
First Wave PF45 – 13.5% damage increase
Custom PF45 – 9.7% damage increase
Military M9 – 8.7% damage increase
93R - 7.7% damage increase
Snubnosed Diceros – 6.5% damage increase
Officer's M9 A1 – 6.3% damage increase
Diceros – 5.9% damage increase
M45A1 – 9.5% damage decrease
Tactical M1911 – 9.5% damage decrease
M1911 – 7.3% damage decrease
Developer comment: Along with the buffs to weapon damage, TU10's significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic
Damage increased by +11.2%
Increased optimal range from 27m to 40m
Optics mod bonus increased from +0% to +30% Headshot Damage
Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
Added functionality that provides additional headshot damage, full talent is now:
When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
(New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.
Damage increased by +7.8%
Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling
Damage increased by +32.8%
Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
Optimal range increased by 33.3%, from 15m to 20m
Long range effectiveness increased by 19%, from 42m to 50m
Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
Hitting 75 body-shots grant +90% weapon damage for 45s.
Hitting 30 leg-shots grant +150% reload speed for 45s.
(New) Buffs refresh when out of combat.
Damage increased by +2.6%
Damage increased by +11.1%
Optics mod bonus increased from +35% to +45% Headshot Damage
Underbarrel mod bonus reduced from +15% to +5% Weapon Handling
Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
Added functionality to provide extra damage if you're trying to keep stacks, full talent is now:
(New) Hits grant +2% weapon damage. Stacks up to 30.
Headshots consume all stacks, repairing your shield for 3% per stack.
No longer highlights enemy weakpoints when aiming.
Damage increased by +12.5%
Muzzle mod bonus reduced from +20% to +10% Stability
Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
Magazine mod bonus reduced from +15% to +10% Reload Speed
Added functionality to provide extra non-explosive damage as well, full talent is now:
This weapon fires on trigger pull and release.
If both bullets hit the same enemy, gain a stack.
(New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.
Damage increased by +7.7%
Text updated to clarify a new target isn’t marked until after the 5s buff.
Damage increased by +11.0%
Damage increased by +18.9%
Optics mod bonus increased from +5% to +10% Critical Hit Chance
Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%
Damage increased by +16.7%
Optics mod bonus increased from +5% to +15% Critical Hit Chance
Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
Magazine base capacity reduced from 60 to 50
Muzzle mod bonus changed from +10% Stability to +10% Accuracy
Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability
NinjaBike Messenger Kneepads
Added functionality to add bonus armor, full talent is now:
(New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.
Dodge City Gunslinger Holster
Added functionality that makes your hit do headshot damage, full talent is now:
While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
(New) This deals headshot damage to anywhere you hit.
Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
Added functionality to provide hive skill haste, full talent is now:
(New) Grants +15% Hive skill haste per skill tier.
(Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
Allies receiving this effect are unable to benefit from it again for 120s.
Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
Cannot be staggered by explosions.
Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
(New) All stacks lost 10s after moving.
Gear Set Changes
Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s
Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
Backpack Talent (New)
Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
Increased 3-piece Reload Speed bonus from +20% to +30%
Tip of the Spear
Main Talent (PVE)
Aggressive Recon's weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
Main Talent (PVP)
Aggressive Recon's weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
Backpack Talent (New)
Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon
Aces and Eights
"Poker Face" backpack talent is now a baseline effect:
Flip an additional card on headshots
Backpack Talent (New)
“Ace in the Sleeve”
Amplifies 1 extra shot when revealing your hand
3-piece Headshot Damage bonus is now additive, rather than multiplicative
Increased 3-piece Headshot Damage bonus from +20% to +30%
Now repairs 20% of your armor in addition to granting 50% bonus armor
Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%
Reduced the number of stacks lost on missed shots from 3 to 2
No longer reduces number of stacks lost on missed shots
(New) Increases total weapon damage gained per stack of Striker's Gamble from 0.5% to 0.65%.
Damage transfers on the initial bullet that marks a new target
Increased 3-piece Repair Skills bonus from +15% to +30%
Brand Set ChangesAlps Summit Armament
Increased 1-piece Repair Skills bonus from +15% to +20%
Increased 2-piece Repair Skills bonus from +15% to +20%
Richter & Kaiser
Increased 3-piece Repair Skills bonus from +15% to +20%
Incoming Repairs brand set bonus increased from +15% to +20%
Increased 1-piece Headshot Damage bonus from +10% to +15%
Increased 2-piece Headshot Damage bonus from +10% to +15%
Grupo Sombra S.A
Increased 3-piece Headshot Damage bonus from +10% to +15%
Increased 2-piece Accuracy bonus from +10% to +20%
Douglas & Harding
Increased 2-piece Stability bonus from +10% to +20%
Increased 3-piece Accuracy bonus from +10% to +20%
Fenris Group AB
Increased 2-piece Reload Speed bonus from +10% to +20%
Increased 3-piece Stability bonus from +10% to +20%
Gunner specialization's Emplacement talent Weapon Handling bonus reduced from +15% to +10%
Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.
Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration
Cluster Seeker Mine targeting accuracy improved
Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This "bullcharge" behavior reflects the mini-mines' less advanced technology and balances the skill mod's effectiveness. This said, we have noticed that the Cluster Seeker's accuracy has been a source of frustration so we've shortened the distance until it activates its "bullcharge" and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.
Stinger Hive base damage reduced -20%
Stinger Hive damage bonus per skill tier increased from +10% to +20%
Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive's damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.
Restorer hive gains +5% drone flight speed per skill tier
Developer comment: Increases to the Restorer Hive's radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.
Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.
Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
Blinder Firefly base blind duration reduced from 6s to 5s
Banshee Pulse cooldown increased from 20s to 30s
Banshee Pulse base confuse duration reduced from 5s to 4s
Jammer Pulse base disrupt duration reduced from 4s to 3s
Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
Shock Trap base radius increased from 2m to 2.5m
When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.
(Please note that the creator of this census, me (picc), is a cis female who intended on the next two questions being gender vs sex identity and realized that the original wording of the questions were a bit confusing. I'm sorry for this and we will make sure that it's more clear in the future.)
Gender vs Sex Identity
Sexual Orientation Demographics
Bi and Ace
I don't know
Current Relationship Status
In a relationship
Asian (includes East Asian, Southeast Asian, and origins in the Indian subcontinent)
Hawaiian / Pacific Islander
Indeginous Australian / Aboriginal Australian
Indigenous American / Native American
Mixed / Biracial
Native English Speakers
Yes (2,112, 78.54%)
No (577, 21.46%)
The highest non-english native languages were: Spanish, Portuguese, Dutch, German, French, Filipino, Polish, Arabic, Italian, and Swedish!
Highest Level of Education
Attained High School degree or equivalent
Completed Masters/Doctorate or equivalent
Completed undergraduate or equivalent
Still in High School or lower
Still in college/got some college credit
Please note this census occurred as the COVID-19 shutdowns began, so this may not be completely reflective of the current status of Popheads.
Employed - Full Time
Employed - Part Time
Student (Not Employed)
Mental and Physical Health Statistics
Have struggled in the past year (1,818, 68%)
Have not struggled in the past year (857, 32%)
Have a physical disability (103, 3.8%)
Do not have a physical disability (2,579, 96.2%)
There were so many! Here are the top 5:
Note - this is the same as the last census!
How Long Have You Been a Part of the Community?
3 to 6 months
6 to 9 months
9 months to 1 year
Less than 3 months
We're Overrun By Lurkers!
Rarely comment and post
Comment and post sometimes
Comment and post often
Other Subreddits We Use
Blackpink is in WHICH area? HipHopHeads, Indieheads, Music, Kpop, ListenToThis, LetsTalkMusic, EDM, WeAreTheMusicMakers, ElectronicMusic, and R&BHeads say hello
Popheads is the Best Music Sub, and we have the talent to prove it
85.2% of us (2277 respondents) primarily use Popheads, while 14.8% (395 respondents) do not 88.6%% of us use Popheads as our primary source of entertainment! We also primarily use Pitchfork, NPR, and Rolling Stone. We love making our own music! Just kidding. 82.6% (2,208) of our respondents don't make their own music.
Listening Hours and Methods
Hours spend listening to music per week
Hours of Listening
Percentage of that time listening to new music
A little more than half of our participants listen to "pop" music more than 50% of the time. We use phones as our primary source of listening tool, followed by computer, radio, music player, and others. We buy our music primarily as digital downloads, but plenty of us (919, 46%) buy CDs, and the cool kids (760, 38.1%) buy vinyl. Spotify came out on top as the primary streaming service with 2,160 participants using it, followed by YouTube at 1,605 participants. (This and the above were multiple answer options). Apple Music came in with 549 participants, barely beating out Soundcloud who had 469!
We're suckers for Pitchfork! 73.8% of participants have friends they can comfortably discuss music with. We are also a part of other communities on Last.fm and Discord! Though, 875 people said they are not part of other communities.
Top 5 TV Shows: The Good Place, Bojack Horseman, Breaking Bad, Parks and Recreation, and The Office Top 5 Movies: Parasite, Mean Girls, La La Land, Titanic, and Interstellar Top 5 Video Games: Animal Crossing, Minecraft, The Sims, Pokemon, and Skyrim Top 5 Musical Acts: Taylor Swift, Charli XCX, Lady Gaga, Lana Del Rey, and Lorde Top 5 Books: Harry Potter, 1984, The Great Gatsby, A Little Life, and Lord of the Rings Lots of you still don't read or have a favorite book!
At the end of the Second World War, Europe realized that their hold on their colonial holdings was slipping fast. Most of them began to draw up plans to gradually grant independence. The people within these countries however had different priorities. They saw their chance to break from the colonial masters and took it. In 1950, only Egypt, Liberia, Ethiopia, and South Africa could be considered independent, by 1965 the vast majority of nations were on their own. Some flourished, some languished, but almost all improved with their newfound freedom. At this time, the world was locked in a struggle between Western Democracy and Communist Dictatorship. With little warning, a new theater opened in the Cold War. Africans were given the decision of who to side with. As an enemy of their former masters, the Soviet Union made a natural ally, and Socialism's anti-imperial (theoretic) stance appealed to people in post imperial regions of the world. Since independence, seventeen African nations have had a government which self-identified as socialist, six of those as Marxist-Leninist. Like Africa itself, socialist movements in the continent were varied and diverse. Ranging from self described socialist Nelson Mandella becoming celebrated world wide for his devotion to peace and equality to Ethiopian dictator Mengistu Haile Mariam, whose violence and economic mismanagement killed thousands. The purpose of this post is to describe the ideological origins and tenets of African socialism, with a look at what makes it distinct from mainstream Communist movements. On this map red shows those states which identified as Marxist, yellow shows those which identified as with a variety of other forms of socialism, and green shows those which more closely fall under the Arab Socialist movement and will not be discussed here.
Broadly speaking, African Socialism drew inspiration from two main sources, the traditional body of socialist literature and that of the Pan-African movement. Socialism Both the ideological tenets of socialism and the practical concerns socialist nations played a role in African nations adopting socialism. Most of the nations of Africa were in a struggle for freedom from capitalist European countries and found a natural ally in the Soviet Union. Following WWII, it was in many ways a binary choice to side with the US or USSR. Those who led rebellions or coups against US backed leaders had few options other than the USSR. Political concerns aside, there were many reasons why socialism was ideologically attractive to educated Africans. Socialism is at its base revolutionary. "Let the ruling classes tremble at a Communistic revolution. The proletarians have nothing to lose but their chains. They have a world to win. Workingmen of all countries unite!” With even a cursory glance at Marx, it doesn't take much imagination to see why people oppressed for decades would turn to him. The anti-Imperial rhetoric of socialism (regardless of the actual aggression of the USSR and PRC) was another motivating factor. In this case, I point to Vladimir Lenin's Imperialism: the Highest Stage of Capitalism. In this work, Lenin points towards imperialism as a symptom of the capitalist system. However, one of the reasons this work remained applicable after the collapse of most overseas empires is due to his characterization of imperialism. One example he gives in the book speaks of US domination of the Argentine beef industry. According to Lenin, though the US never carved out a concession area or installed a governor general, they used economic power to dominate the industry and exert control over the country. This characterization rang true for many people who looked at the efforts taken by former colonial powers looking to retain their economic stakes in their old colonies. One of the problems socialists face in implementing their policy is that Orthodox Marxism is heavily based on the conditions of 19th century Western Europe, and when applied outside of those conditions, thinkers need to reconcile the inconsistencies with the conditions on the ground. While we will look at how various African leaders adapted the ideology, one sub-ideology which played a major role in African Socialism was Maoism. Orthodox Marxism focuses heavily on a revolution based around industrial workers. Early 20th century China, much like post-colonial Africa had little in the way of industry. Mao re conceptualized the idea of the proletariat to include peasant farmers and made the revolution as agrarian as it was industrial. For example, the first president of Socialist Madagascar released an ideology book heavily inspired by Mao's Red Book. China also served as an alternative source of support in the event of a conflict with Russia; Somalia received aid from the PRC when they were at war with Soviet aligned Ethiopia. Pan- African Movement The Pan-African movement did not solely influence the African Socialist movement. In fact, almost all post-colonial governments took inspiration from many of the tenets of movement. Nor were all the central figures socialists, indeed Emperor Halie Salassi of Ethiopia was about as far from socialist as could be. However there was a degree of mutual influence in a number of places. The start of it can be traced to Jamaican thinker Marcus Garvey. The Pan-African colors and the icon of the Black Star both came from him. Kwame Nkrumah mentioned him directly as an influence. This remained on the nationalist and pan-nationalist side of African socialism. This and racial empowerment remained a constant theme in African socialism, with many African thinkers rejecting class reductionism. African's tended to be acutely aware of the role of race in world politics and used it in conjunction with class and capitalist interest to explain the world. Another major thinker was American W. E. B. du Bois. One of the founding members of the NAACP and author of one of the first sociological works about African Americans, Du Bois is one of the most important figures of the American Civil Rights Movement. Du Bois was in reality a Social Democrat, who often saw world communist governments as a means to an end for black people. In Socialism and the American Negro, he referred to the New Deal as a America's foray into Socialism. Though a stalwart supporter of democracy he visited Mao Zedong and Joseph Stalin personally. He was a strong opponent of colonization and spoke to young leaders in the 1945 Pan-African congress. There he met future President of Ghana Kwame Nkrumah. He would become a mentor to Nkrumah and move to Accra in his final days.
Many of the most interesting and successful movements in Africa were non-Marxist-Leninist. They took local beliefs and attitudes and molded socialism to fit them. These were incredibly diverse, ranging from forms of social democracy to far more authoritarian structures. The leaders ranged from educated elites to guerrilla leaders. The first socialist governments sprang up at independence and continued through the Cold War. These are some of the more notable ones. Consciencism Few other thinkers have had near the lasting influence on African politics and philosophy as Kwame Nkrumah. Born to a poor family in the British Gold Coast, Nkrumah was sent to school by his family where he excelled. Interested in Politics and Philosophy, he saved money to pay to visit the United States. He worked menial jobs to put himself through school at Lincoln University and University of Pennsylvania. In the US he became close to expat and American leftists as well as enjoying African American culture. After graduating he went to the London School of Economics. This is where he began political organizing. He returned to the Gold Coast where he founded the Convention People's Party. When the British began increasing local rule, his party swept. When the British did not meet the demands of the Ghanian people, he became a champion of the people with his down to earth nature and organization of general strikes. When Ghana was given full independence, he was the overwhelming choice. A strict empiricist, Nkrumah sought to make an organic political philosophy that was designed to change as the material needs of the country changed. He determined that the welfare of the individual was the most important concern of the government and society. It was from this lens that he criticized capitalism, contending that it reduced man to a means to achieving the goal of profit. He pointed to traditional African values, Islam, and European influences as the three ideological tides that shaped Africa. The latter two he condemned, though admitted their merits where he saw them (such as the French education system), and gave qualified approval to the first. African society was to be, in spirit but not practice the driver of society. This meant that pan-Africanism and historical study were to be focused on, but the actual institutions such as tribalism, traditional monarchy, and class hierarchies were to be abandoned. This is where socialism came into Nkrumah's Consciencism. It was not out of devotion to Marxist thinking, but out of a belief that socialist economic structures would be the most effective way of leading the country to prosperity. In a 1967 address he gave in Egypt he stated "Socialism is not spontaneous. It does not arise of itself. It has abiding principles according to which the major means of production and distribution ought to be socialized if exploitation of the many by the few is to be prevented; if, that is to say, egalitarianism in the economy is to be protected. Socialist countries in Africa may differ in this or that detail of their policies, but such differences themselves ought not to be arbitrary or subject to vagaries of taste. They must be scientifically explained, as necessities arising from differences in the particular circumstances of the countries themselves." To Nkrumah, Socialism was not prescriptive, but rather a process where one used communal ownership as needed to create a better society. He was a believer in the idea of scientific socialism in believing that socialism came from the natural needs of the people, rather than an ideological devotion. Ujamaa If Nkrumah was a product of the study of Philosophy, Julius Nyerere was a product of the study of anthropology and history. Unlike Nkrumah, Nyerere was the product of elite lineage. His father was a chief who earned the favor of both the German, and later British Administrations in Tanganyika. He was chosen by the British to receive education to be a local leader and studied at Makerere College before finishing his post graduate work at University of Edinburgh. Upon returning, he founded the Tanganyika African National Union, which pushed for independence from the UK through non-violent protest. His philosophy of Ujamaa, meaning familyhood in Swahili, became the guiding ideology of the party and independent Tanganyika (and Tanzania after their unification with Zanzibar). In this ideology, Nyerere posits that socialism is the natural state of African people. Before the introduction of Western influences, African people lived in an equal and communitarian society. While he admits the existence of elites he countered that the relative equality of means meant that there was no comparison to modern economic structures. For Africans to be prosperous, they had to return to the social structures as well as the spirit of pre-colonial Africa, while accepting modernizations that would benefit the common man. He posited that African society had a natural social value attached to work, and this work was done, not to the benefit of a capitalist elite, but to the benefit of society, thus with the fruits of labor belonging to society, they could be considered socialist. Through a return to these structures, they could have a socialist society that was structured on the needs of Africans, rather than those of 19th century Europeans. He regarded Marxists as rigid and dogmatic, stating that, "The works of Marx and Lenin are regarded as holy writ… We find them condemning others actions because they do not accord with what the 'priests of scientific socialism' have decided is the true meaning." His ontology marked the community as the basic unit. He believed in socialism through consent of the people, but not necessarily through democracy.
Marxist-Leninist nations in Africa tend to fill a different niche that those of non-Marxist states. Non-Marxist states tended to grow from movements within the countries with a locally based variant of socialism guiding the development of government structures. Marxist states on the other hand tended to come from the geopolitical needs of the nation. They tended to lean heavily into the support of the Soviet Union or People's Republic of China. These governments tended to be criticized by Orthodox Marxists both within the countries and abroad for simply slapping a Marxist aesthetic on a run of the mill authoritarian state. This is not universal, and depended on the leader and movement. Thomas Sankara (referred to as the African Che Guevara) is celebrated by leftists for his attempts to organize Burkina Faso, whereas his successor Blaise Compaoré simply co-opted Marxist symbolism until the end of the Cold War when it was dropped entirely. The two states I will profile show a best and worst case for African Marxists. Benin Nothing I write would be complete without me mentioning Benin somewhere. The Republic of Dahomey gained its freedom from France August 1st, 1960. At that time Hubert Maga, a school teacher turned politician from the North was named first president. Benin is divided into three broad super-cultural groups (though there are a total of 64 ethnic groups). The Fon in the South, the Yoruba in the East, and the Bariba and other Muslims in the North. The Maga government was soon overthrown and the country rapidly switched between a number of governments, each dedicated to giving as much as possible to their constituent area before being removed from office. This changed in 1972 when a young army officer named Mathieu Kerekou led a successful coup. Kerekou was different in the sense that he had no real ties to any of the political families that had been competing for power. He also ended the system of clientism that had defined Dahomeyan politics to that point (though some contend he showed bias against the Fon. Strongly nationalistic, Kerekou made his hatred for the French clear early on, pointing to them as the cause of many of the country's problems and the patron of the old regime. In 1974, Kerekou changed the country's name from the Republic of Dahomey to the People's Republic of Benin and formally adopted Marxism-Leninism as the guiding ideology of the nation. Oil reserves and refineries as well as the banking system were rapidly nationalized and Kerekou made overtures to international communist nations for aid. Austerity programs were also quickly ended. The North Koreans were particularly close allies. Curiously, Kerekou worked to retain warm relations with the United States. Peace Corps remained in operation through his entire presidency and working in the American embassy was considered a strong stepping stone. The practical effects for the average Beninese person varied from urban to village. Local leaders were required to be members of the People's Revolutionary Party, and extreme corruption and inefficiency meant that few resources radiated outside of population centers. Instilled with a strong labor union tradition during French occupation, the national labor movement was consolidated into a single approved union that was basically mandated to follow government orders. Unionized workers as well as students were the chief opponents of the regime and faced significant surveillance and harassment. This started to change in the mid 80s as it became clear that the regime's economic reforms weren't working. Benin was lagging behind its neighbors Ghana, Togo, and Nigeria. On top of this, student groups and workers in unofficial unions were demanding change. Simultaneously, the election of Francois Mitterrand in France opened a new era in Franco-Beninese relations, shifting the nation back to Western alignment away from the moribund USSR. Under mounting pressure, Kerekou agreed to a constitutional referendum and free elections. Upon his loss, he gracefully stepped down in 1991, but was reelected in 1996. Having dropped Marxism, he led his second term as a moderate liberal, doing little to harm the economic and political reforms of the early 90s. Ethiopia Ethiopia, on the other hand, faced the fullest horror of Communism and likely suffered to a similar extent to Ukraine and China. In 1970, the Solomonic Dynasty leading the Empire of Ethiopia was one of the oldest royal houses in the world dating back to 1270 and drawing its lineage back to the Biblical King Solomon. Their last Emperor was Halie Selassie, celebrated among Pan-Africanists as one of the only African leaders to resist colonization. Though celebrated by the diaspora, Selassie's rule was authoritarian and secretive. In 1973, a famine hit Ethiopia. Rather than petition for aid Selassie covered it up, and only accepted aid on the contingency that it was given in secret. The inaction of the Emperor prompted a revolutionary council known as the Derg to take over. This council quickly moved to numerous industries. Eritrean, Tigre, and Somali nationalists took advantage of the situation to launch offensives against the government. When the Carter Administration warned the Derg to cease the human rights violations they were committing in the crackdown, they cut ties with Washington and invited East-German and Soviet military advisors. In the Tigre region, the Ethiopian military embarked on a scorched earth offensive to quell the rebellion. Using such tactics in a nation with food security concerns was probably ill-advised. The offensive in the North consumed around two thirds of the national budget. The problems the Derg had created were compounded in 1983. In 1982, the rains failed and there was risk of another great famine. Having become an international pariah due to the extreme violence of Derg forces, the international community was reluctant to give aid and the Reagan administration lobbied heavily against it as part of his campaign to halt Communism in the Horn of Africa. When the famine hit in earnest, the Derg mobilized to create collective farms. These farms were incredibly inefficient, consuming 82% of imported fertilizer while contributing only 15% of grain production. To staff these farms, people from offending areas, particularly Tigre were forcibly removed from their homes and shipped to location. Africa Watch estimates that around 50,000 people died on these farms alone, comparing conditions to the Ukrainian farms in the days of Stalin. In total, as many as 1.2 million people were killed, 2.5 million displaced, with Human Rights Watch estimating that around half could be attributed to government actions.
Socialism is a phenomenon that struck the African continent in many ways across the Cold War era and beyond. Its incarnations were as diverse as the groups it affected. This is by no means an exhaustive look at African socialism, but simply a chance for the reader to find a starting place for further study and give context to an under studied part of the world. Indeed, there were many important people and thinkers left out, such as Cheikh Anta Diop, Walter Rodney, and Siad Barre. Please let me know in the comments what if anything you would like to learn more about. If you found the philosophical analysis or historical fact more interesting, I would be happy to write more about it. Sources African Socialism Revisited- Kwame Nkrumah Ujamma – The Basis of African Socialism- Julius K. Nyerere Drought, War, and the Politics of Famine in Ethiopia and Eritrea- Edmond J. Keller Applying the weapon of theory: comparing the philosophy of Julius Kambarage Nyerere and Kwame Nkrumah- Tomáš František Žák Three African social theorists on class struggle, political liberation, and indigenous culture : Cheikh Anta Diop, Amilcar Cabral, Kwame Nkrumah - Charles Simon-Aaron Socialism and the American Negro- W. E. B. Du Bois Benin- Chris Allen
I really enjoyed m4nz's recent post: Getting into DevOps as a beginner is tricky - My 50 cents to help with it and wanted to do my own version of it, in hopes that it might help beginners as well. I agree with most of their advice and recommend folks check it out if you haven't yet, but I wanted to provide more of a simple list of things to learn and tools to use to compliment their solid advice.
While I went to college and got a degree, it wasn't in computer science. I simply developed an interest in Linux and Free & Open Source Software as a hobby. I set up a home server and home theater PC before smart TV's and Roku were really a thing simply because I thought it was cool and interesting and enjoyed the novelty of it. Fast forward a few years and basically I was just tired of being poor lol. I had heard on the now defunct Linux Action Show podcast about linuxacademy.com and how people had had success with getting Linux jobs despite not having a degree by taking the courses there and acquiring certifications. I took a course, got the basic LPI Linux Essentials Certification, then got lucky by landing literally the first Linux job I applied for at a consulting firm as a junior sysadmin. Without a CS degree, any real experience, and 1 measly certification, I figured I had to level up my skills as quickly as possible and this is where I really started to get into DevOps tools and methodologies. I now have 5 years experience in the IT world, most of it doing DevOps/SRE work.
People have varying opinions on the relevance and worth of certifications. If you already have a CS degree or experience then they're probably not needed unless their structure and challenge would be a good motivation for you to learn more. Without experience or a CS degree, you'll probably need a few to break into the IT world unless you know someone or have something else to prove your skills, like a github profile with lots of open source contributions, or a non-profit you built a website for or something like that. Regardless of their efficacy at judging a candidate's ability to actually do DevOps/sysadmin work, they can absolutely help you get hired in my experience. Right now, these are the certs I would recommend beginners pursue. You don't necessarily need all of them to get a job (I got started with just the first one on this list), and any real world experience you can get will be worth more than any number of certs imo (both in terms of knowledge gained and in increasing your prospects of getting hired), but this is a good starting place to help you plan out what certs you want to pursue. Some hiring managers and DevOps professionals don't care at all about certs, some folks will place way too much emphasis on them ... it all depends on the company and the person interviewing you. In my experience I feel that they absolutely helped me advance my career. If you feel you don't need them, that's cool too ... they're a lot of work so skip them if you can of course lol.
LPI Linux Essentials - basic multiple choice test on Linux basics. Fairly easy especially if you have nix experience, otherwise I'd recommend a taking a course like I did. linuxacademy worked for me, but there are other sites out there that can help. For this one, you can probably get by just searching youtube for the topics covered on the test.
Linux Foundation Certified System Administrator - This one is a hands on test which is great, you do a screen share with a proctor and ssh into their server; then you have a list of objectives to accomplish on the server pretty much however you see fit. Write a big bash script to do it all, do like 100 mv commands manually, write a small program in python lol, whatever you want so long as you accomplish the goals in time.
Amazon Web Services certs - I would go for the all 3 associate level certs if you can: Solutions Architect, SysOps Administrator, Developer. These are quite tedious to study for as they can be more a certification that you know which AWS products to get your client to use than they are a test of your cloud knowledge at times. For better or worse, AWS is the top cloud provider at the moment so showing you have knowledge there opens you up to the most jobs. If you know you want to work with another cloud provider then the Google certs can be swapped out here, for example. I know that with the AWS certs, I get offers all the time for companies that use GCP even though I have no real experience there. Folks with the google certs: is the reverse true for you? (genuinely asking, it would be useful for beginners to know).
Certified Kubernetes Administrator - I don't actually have this cert since at this point in my career I have real Kubernetes experience on my resume so it's kind of not needed, but if you wanted learn Kubernetes and prove it to prospective employers it can help.
Tools and Experimentation
While certs can help you get hired, they won't make you a good DevOps Engineer or Site Reliability Engineer. The only way to get good, just like with anything else, is to practice. There are a lot of sub-areas in the DevOps world to specialize in ... though in my experience, especially at smaller companies, you'll be asked to do a little (or a lot) of all of them. Though definitely not exhaustive, here's a list of tools you'll want to gain experience with both as points on a resume and as trusty tools in your tool belt you can call on to solve problems. While there is plenty of "resume driven development" in the DevOps world, these tools are solving real problems that people encounter and struggle with all the time, i.e., you're not just learning them because they are cool and flashy, but because not knowing and using them is a giant pain!
Linux! - Unless you want to only work with Windows for some reason, Linux is the most important thing you can learn to become a good DevOps professional in my view. Install it on your personal laptop, try a bunch of different distributions, develop an opinion on systemd vs. other init systems ;), get a few cloud servers on DigitalOcean or AWS to mess around with, set up a home server, try different desktop environments and window managers, master a cli text editor, break your install and try to fix it, customize your desktop until it's unrecognizable lol. Just get as much experience with Linux as possible!
git - Aside from general Linux knowledge, git is one of the most important tool for DevOps/SREs to know in my view. A good DevOps team will usually practice "git ops," i.e., making changes to your CI/CD pipeline, infrastructure, or server provisioning will involve making a pull request against the appropriate git repo.
terraform - terraform is the de facto "infrastructure as code" tool in the DevOps world. Personally, I love it despite it's pain points. It's a great place to start once you have a good Linux and cloud knowledge foundation as it will allow you to easily and quickly bring up infrastructure to practice with the other tools on this list.
packer - While not hugely popular or widely used, it's such a simple and useful tool that I recommend you check it out. Packer lets you build "immutable server images" with all of the tools and configuration you need baked in, so that your servers come online ready to start working immediately without any further provisioning needed. Combined with terraform, you can bring up Kubernetes clusters with a single command, or any other fancy DevOps tools you want to play with.
ansible - With the advent of Kubernetes and container orchestration, "configuration management" has become somewhat less relevant ... or at least less of a flashy and popular topic. It is still something you should be familiar with and it absolutely is in wide use at many companies. Personally, I love the combination of ansible + packer + terraform and find it very useful. Chef and Puppet are nice too, but Ansible is the most popular last I checked so unless you have a preference (or already know Ruby) then I'd go with that.
jenkins - despite it's many, many flaws and pain points lol, Jenkins is still incredibly useful and widely used as a CI/CD solution and it's fairly easy to get started with. EDIT: Upon further consideration, Jenkins may not be the best choice for beginners to learn. At this point, you’re probably better off with something like GitLab: it’s a more powerful and useful tool, you’ll learn YAML for its config, and it’s less of a pain to use. If you know Jenkins that’s great and it will help you get a job probably, but then you might implement Jenkins since it’s what you know ... but if you have the chance, choose another tool.
postgres - Knowledge of SQL databases is very useful, both from a DBA standpoint and the operations side of things. You might be helping developers develop a new service and helping with setting up schema (or doing so yourself for an internal tool), or you might be spinning up an instance for devs to access, or even pinpointing that a SQL query is the bottleneck in an app's performance. I put Postgres here because that's what I personally use and have seen a lot in the industry, but experience with any SQL database will be useful.
nginx - nginx is commonly used an http server for simple services or as an ingress option for kubernetes. Learn the basic config options, how to do TLS, etc.
docker - Ah, the buzzword of yesteryear. Docker and containerization is still incredibly dominant as a paradigm in the DevOps world right now and it is paramount that you learn it and master it. Be comfortable writing Dockerfiles, troubleshooting docker networking, the fundamentals of how linux containers work ... and definitely get familiar with Alpine Linux as it will most likely be the base image for most of your company's docker images.
kubernetes - At many companies, DevOps EngineeSite Reliability Engineer effectively translates to "Kubernetes Babysitter," especially if you're new on the job. Container orchestration, while no longer truly "cutting edge" is still fairly new and there is high demand for people with knowledge and experience with it. Work through Kubernetes The Hard Way to bring up a cluster manually. Learn and know the various "primitives" like pods and replicasets. Learn about ingress and how to expose services.
There are many, many other DevOps tools I left out that are worthwhile (I didn't even touch the tools in the kubernetes space like helm and spinnaker). Definitely don't stop at this list! A good DevOps engineer is always looking to add useful tools to their tool belt. This industry changes so quickly, it's hard to keep up. That's why it's important to also learn the "why" of each of these tools, so that you can determine which tool would best solve a particular problem. Nearly everything on this list could be swapped for another tool to accomplish the same goals. The ones I listed are simply the most common/popular and so are a good place to start for beginners.
Any language you learn will be useful and make you a better sysadmin/DevOps Eng/SRE, but these are the 3 I would recommend that beginners target first.
Bash - It's right there in your terminal and for better or worse, a scarily large amount of the world's IT infrastructure depends on ill-conceived and poorly commented bash scripts. It's bash scripts all the way down. I joke, but bash is an incredibly powerful tool and a great place to start learning programming basics like control flow and variables.
Python - It has a beautiful syntax, it's easy to learn, and the python shell makes it quick to learn the basics. Many companies have large repos of python scripts used by operations for automating all sorts of things. Also, many older DevOps tools (like ansible) are written in python.
Go - Go makes for a great first "systems language" in that it's quite powerful and gives you access to some low level functionality, but the syntax is simple, explicit and easy to understand. It's also fast, compiles to static binaries, has a strong type system and it's easier to learn than C or C++ or Rust. Also, most modern DevOps tools are written in Go. If the documentation isn't answering your question and the logs aren't clear enough, nothing beats being able to go to the source code of a tool for troubleshooting.
Expanding your knowledge
As m4nz correctly pointed out in their post, while knowledge of and experience with popular DevOps tools is important; nothing beats in-depth knowledge of the underlying systems. The more you can learn about Linux, operating system design, distributed systems, git concepts, language design, networking (it's always DNS ;) the better. Yes, all the tools listed above are extremely useful and will help you do your job, but it helps to know why we use those tools in the first place. What problems are they solving? The solutions to many production problems have already been automated away for the most part: kubernetes will restart a failed service automatically, automated testing catches many common bugs, etc. ... but that means that sometimes the solution to the issue you're troubleshooting will be quite esoteric. Occam's razor still applies, and it's usually the simplest explanation that works; but sometimes the problem really is at the kernel level. The biggest innovations in the IT world are generally ones of abstractions: config management abstracts away tedious server provisioning, cloud providers abstract away the data center, containers abstract away the OS level, container orchestration abstracts away the node and cluster level, etc. Understanding what it happening beneath each layer of abstraction is crucial. It gives you a "big picture" of how everything fits together and why things are the way they are; and it allows you to place new tools and information into the big picture so you'll know why they'd be useful or whether or not they'd work for your company and team before you've even looked in-depth at them. Anyway, I hope that helps. I'll be happy to answer any beginnegetting started questions that folks have! I don't care to argue about this or that point in my post, but if you have a better suggestion or additional advice then please just add it here in the comments or in your own post! A good DevOps Eng/SRE freely shares their knowledge so that we can all improve.
The pharmacy 2020 demographics survey results are here! There were 258 respondents this year. Please note that the numbers will not necessarily add up to 100%, since all questions were optional. Sorry in advance for the crappy Excel graphs. Location Most respondents hailed from the US (233; 90.3%), followed by Canada (10; 3.9%), United Kingdom (8; 3.1%), New Zealand (2; 0.8%), and 1 respondent each from Australia, Indonesia, Slovakia, Sweden, and Taiwan. Of the 233 Americans, the top 3 states were California (20; 8.6%), Pennsylvania (18; 7.7%), and Texas (18; 7.7%). The 10 Canadians were from Ontario (5; 50%), British Columbia (2; 20%), Alberta (1; 10%), Nova Scotia (1; 10%), and Quebec (1; 10%). Demographics Of the 258 respondents, 130 (50.4%) identified as female, 123 (47.7%) as male, and 3 (1.2%) as non-binary. Age distribution is shown in the below table. A few statistics: minimum 19, maximum 68, mean 29.0, median 28, mode 26. https://preview.redd.it/qxyxs2sj09c51.png?width=554&format=png&auto=webp&s=202bef88a53fa8596182435590ba9de8eb3646c9 In terms of race/ethnicity, the categories from most to least common were as follows: white (156; 60.5%), Asian (55; 21.3%), 2 or more races (11; 4.3%), black (9; 3.5%), Hispanic or Latino (8; 3.1%), Indian subcontinent (6; 2.3%), Arab (4; 1.6%), Native American or American Indian (2; 0.8%), and Armenian (1; 0.4%). General employment questions Of the 258 respondents, 169 (65.5%) were pharmacists, 55 (21.3%) were pharmacy students, 22 (8.5%) were non-pharmacist staff, and 8 (3.1%) were pre-pharmacy students. There were also 1 each of the following: corporate pharmacy compliance, pharmacy wholesaler, pharmacology student, and other healthcare professional. Most respondents (169; 65.5%) were employed full time (defined as > 30 hours/week), while 19 (7.4%) were employed part time. 49 respondents (19.0%) were full time students (not necessarily in pharmacy), 13 (5.0%) were unemployed, 4 (1.6%) worked outside of the field of pharmacy, 2 (0.8%) were self-employed, 1 (0.4%) was retired, and 1 (0.4%) was consulting/contracting. There was a nearly equal split between respondents working in suburban (99; 38.4%) vs. urban (97; 37.6%) locations, followed by 21 (8.1%) in rural locations and 15 (5.8%) working remotely (apologies - I should have made this question/response more clear, but based on a jump compared to last year's survey, I think people working from home temporarily due to COVID-19 may have chosen this option). A pie chart of primary place of employment is shown below, with the top 7 responses shown in the legend: community/retail (136; 52.7%), hospital including outpatient (48; 18.6%), pharmaceutical industry including CROs (11; 4.3%), mail ordespecialty/home infusion (9; 3.5%), unemployed (8; 3.1%), long-term care/hospice (8; 3.1%), and ambulatory care (5; 1.9%). Please note that the unemployed category includes non-working full time students. https://preview.redd.it/csyipt0hs9c51.png?width=297&format=png&auto=webp&s=3b91337feb634a61730ccfbdd09aa8a0fdda6d7a A small proportion (42; 16.3%) of respondents reported having a second job. Of these, the most common fields of employment were: hospital including outpatient (10; 23.8%), community/retail (8; 19.0%), and self employment/side hustle (7; 16.7%). Salary For the following charts, I only included those working full time. Below is a histogram for full time pharmacist salary worldwide, as well as a table showing some stats for global, US, and ex-US salaries. https://preview.redd.it/n16j31x1v9c51.png?width=447&format=png&auto=webp&s=624581f5b94c917c417ac39da92cf9eb4c77130c
Clinical Research & Development (including Clinical Operations)
Medical Science Liaison
The breakdown by level was as follows: PharmD Fellow (3; 27.3%), Associate/Specialist (6; 54.5%), ManageSupervisor (1; 9.1%), Director (1; 9.1%). Five respondents had completed or were currently completing a fellowship. Four of these 5 provided their salaries during their fellowships, with an average of $50,000. Pharmacy and pre-pharmacy students There were 63 respondents (24.4%) who reported being pharmacy or pre-pharmacy students. Of these, the top 3 desired fields upon graduation were: hospital including residencies (16; 25.4%), undecided (13; 20.6%), and community/retail (11; 17.5%). These 63 students attended (or planned to attend) 45 different schools worldwide. The 5 most common schools reported were as follows: University of Toronto (3; 4.8%), Feik School of Pharmacy (2; 3.2%), Ohio State University (2; 3.2%), Temple University (2; 3.2%), and University of Colorado (2; 3.2%). The breakdown by year was as follows: undergraduate/pre-pharmacy (8; 12.7%), PY1 (4; 6.3%), PY2 (18; 28.6%), PY3 (16; 25.4%), and PY4 (13; 20.6%). Of the 13 PY4 students, 2 reported having a job lined up after graduation, both in community/retail. Most students (45; 71.4%) were working in a pharmacy setting while in school. Stats for the number of hours worked weekly were as follows: minimum 3; maximum 34; mean 15.8; median 15. The most common duties interns were authorized to perform at their jobs were counseling patients (38; 84.4%), administering immunizations (24; 53.3%), and product verification (17; 37.8%). Note that interns could choose more than 1 option. Of the 63 students, 36 (57.1%) reported that they would choose to attend pharmacy school again if they could go back in time, knowing what they know now. Sixteen students (25.4%) reported that they would decide on a different career path, and 5 (7.9%) were unsure. Following pharmacy school, some students were considering pursuing the following degrees (top 3 listed): MPH (6; 9.5%), MD (4; 6.3%), and MBA (3; 4.8%). Results from additional questions are shown in chart form below. https://preview.redd.it/mls7e2139ac51.png?width=480&format=png&auto=webp&s=5db3ec80fd6e1934c787941278b7b755ad802a45 https://preview.redd.it/p9p44ifm9ac51.png?width=480&format=png&auto=webp&s=faf04b54ed228cc0cf110d06ed27bfd524ba894f https://preview.redd.it/8p7qq205aac51.png?width=464&format=png&auto=webp&s=ae5d53c284cd86ff787498dad58c4d625ae2afb1 Pharmacists There were 169 pharmacists, from 91 different pharmacy schools. The most common alma maters were Rutgers University Ernest Mario School of Pharmacy (RU RAH RAH!!) with 6 respondents (3.6%), University of Pittsburgh with 5 respondents (3.0%), and the following 5 schools with 4 respondents each: Northeastern University, Ohio Northern University, University of Colorado, University of Georgia, and University of Kansas. Most pharmacists (152; 89.9%) were currently practicing pharmacy. Five (3.0%) had practiced in the past but were no longer practicing, and 10 (5.9%) had never practiced after graduating. Of those currently practicing pharmacy, the statistics on the number of years in practice were as follows: minimum 0.1; maximum 35; mean 4.8; and median 3. Nearly half of pharmacists (75; 49.3%) said they would choose a different career path if they could go back in time, knowing what they know now, while 71 pharmacists (46.7%) said they would still choose to pursue pharmacy. Local practice standards About half of pharmacists (84; 55.3%) reported administering (or being allowed to administer) many types of immunizations, while 3 (2.0%) reported that pharmacists were not allowed in their location. A further 63 pharmacists (41.4%) did not administer immunizations simply because it was not part of their job description (eg, hospital inpatient). Regarding therapeutic interchange for non-controlled prescriptions, 63 pharmacists (41.4%) reporting being authorized to update a prescription only after consulting the prescriber. An additional 43 pharmacists (28.3%) were allowed to update a prescription as long as the prescriber was notified afterwards (ie, without prior permission), and 8 pharmacists (5.3%) were allowed per institutional protocol or collaborative practice agreement. Twenty-four pharmacists (15.8%) reported that a new prescription would be required and that no updates by the pharmacist were allowed. For controlled prescriptions, 24 pharmacists (15.8%) reported being allowed to change any/all elements of the prescription following consultation with the prescriber, and 4 pharmacists (2.6%) were allowed per institutional protocol or collaborative practice agreement. Sixty-six pharmacists (43.4%) were allowed to change certain (but not all) elements, while 40 (26.3%) could not change any part of a controlled prescription and required the prescriber to issue a new one. Regarding pharmacist prescribing, most pharmacists (110; 72.4%) were not allowed to prescribe medications. Nineteen pharmacists (12.5%) could prescribe for certain health conditions, 3 (2.0%) could prescribe for any health condition, and 2 (1.3%) could prescribe per institutional protocol or collaborative practice agreement. Results from additional questions are shown in chart form below. https://preview.redd.it/9q4wjmmg3bc51.png?width=281&format=png&auto=webp&s=cf2ec43db13f3fcbe4cb398b1c39808389f54572 https://preview.redd.it/945u7beklac51.png?width=480&format=png&auto=webp&s=e74267ca8c2d56dd0c7fc42497df2f0d42f14a3a https://preview.redd.it/yyd7su4tlac51.png?width=480&format=png&auto=webp&s=86e12e31c5de3b91a615add5dd28055f881beddc https://preview.redd.it/tk2msh41mac51.png?width=480&format=png&auto=webp&s=c091747118370117d3ecf35a8e9bffd54ac02805 https://preview.redd.it/9njkd9vemac51.png?width=346&format=png&auto=webp&s=ffe54bfc9ae206295f7e81685a361357c14a625a https://preview.redd.it/mywjx5nwmac51.png?width=444&format=png&auto=webp&s=1eb695e764c2bf7c1ffbfddd947fc297eed4f8ea Pharmacy residents Of the 169 pharmacists, 31 (18.3%) had completed or were currently completing a pharmacy residency. Of those, there were 6 current PGY-1 residents and 1 current PGY-2 resident. Of the 24 pharmacists who had completed their PGY-1 residencies, most (18; 75%) did rotational programs without a specific focus. The remaining 6 pharmacists specialized in the following areas during their PGY-1: ambulatory care (2; 8.3%), community pharmacy (1; 4.2%), managed care (1; 4.2%), pediatrics (1; 4.2%), and pharmacotherapy (1; 4.2%). Stats on their PGY-1 salaries were as follows: minimum $33,000; maximum $60,000; mean $44,325; median $45,000. These PGY-1 residencies were done primarily in an urban setting (18; 75%), followed by suburban (3; 12.5%) and rural (2; 8.3%). Of the 11 pharmacists who had completed their PGY-2 residencies, the specialties included: ambulatory care (3; 27.3%), psychiatry (2; 18.2%), and 1 each of administration, critical care, emergency medicine, infectious disease, oncology, and pharmacotherapy (9.1% each). Stats on their PGY-2 salaries were as follows: minimum $35,000; maximum $51,000; mean $45,625; median $46,500. These PGY-2 residencies were done almost equally in urban (6; 54.5%) and suburban (5; 45.5%) settings. The 6 current PGY-1 residents had the following plans immediately following their PGY-1: inpatient staff pharmacist (2; 33.3%), PGY-2 residency (2; 33.3%), inpatient clinical specialty pharmacist (1; 16.7%), and non-practicing pharmacist (1; 16.7%). Of those who had completed their residencies, their roles immediately afterward are listed in the table below.
Number of Respondents
Inpatient staff pharmacist
Inpatient clinical specialty pharmacist
Ambulatory care pharmacist
Outpatient pharmacist (eg, retail, mail order, long term care)
Stopped practicing but remained in the field of pharmacy (eg, industry)
Drug information pharmacist
Pharmacy organizations This question was directed toward American respondents. There were 96 respondents who reported being currently active members of an association, the most common of which were ASHP (39; 40.6%), APhA (38; 39.6%), and a local/state pharmacy association (29; 30.2%). There were 35 respondents who reported previously being members of an association, the most common of which were APhA (25; 71.4%), ASHP (15; 42.9%), and a local/state pharmacy association (13; 37.1%). Final comments Thanks again to everyone who took the survey, and especially those who provided feedback! I totally acknowledge that the survey is very US-centric, and for that I apologize. I did take some feedback from some people in this subreddit, but if anyone ex-US wants to provide feedback for any future surveys, I'm happy to speak with you offline about it. The same also goes for anyone in a "niche" field such as long-term care, ambulatory care, managed care, etc. I'm happy to add in new sections or questions for those fields - it's just that I have no idea what to ask, having no experience in those areas. There are probably a few questions whose answers aren't reflected here mainly because this is long enough already, but if you have any questions (eg, what's the average salary for a hospital pharmacist in a suburban area?), please feel free to ask! Thanks again!
Beginning|Previous Joan opened a link to Ambassador Amahle Mandela. Soon after, the ambassador's face filled a portion of the Admiral's Bridge. She had large, luminous brown eyes that seemed to swallow the upper portion of her face, complimenting her umber tone. Amahle smiled broadly, as she always did, once the comm link as connected. "Admiral Orléans, I assume we are approaching the departure time?" Joan nodded, "The Zix vessel will project a wormhole to Halcyon shortly. We have made what preparations we can, but it will be a highly fluid environment." Amahle's smile did not diminish, the pearly whites still shined in full force. "I am familiar with dynamic situations, Admiral, as you well know. I understand the parameters of this mission, and will abide by them so as long you do the same." Joan's lips pressed together as she regarded the ambassador. Joan had had limited interactions with Amahle prior to her boarding the Oppenheimer. Amahle was a relative newcomer to the highest echelons of political power within the United World, but her ascent had been rapid. She hailed from a prominent political family that had exerted considerable influence over the generations that had led the African continent to position of power it now occupied. Well-sourced references had called her bold and decisive. All things considered, Joan understood why Damian had chosen her, though she would have preferred a diplomat she had more personal experience with. Still, unknown and competent was preferred to known and incompetent. Joan dipped her chin, offering her agreement. "A diplomatic outcome is the preferred outcome, Ambassador. There's no benefit to antagonizing a foe we do not understand. " "Not a foe, Admiral. We must not draw lines that place us on one side and them on the other. They have suffered injury at our hands, no matter how unintentional, and we must accept our responsibility in that. We must hope that we are given the opportunity to provide context to the unlikely chain of events that has brought us to this point. We are both the victim of cosmic circumstance. There is no need for further hostility." Joan leaned forward in her chair slightly, "The priority, Ambassador, is the return of Admiral Kai Levinson. I will not stand in the way of peace, but any outcome that does not contemplate the return of a senior member of our military leadership is unacceptable." Amahle shrugged, "So it is. The priority is clear in my mind, but I do not view the goals of securing peace and the return of the Admiral as mutually exclusive." Joan offered a low chuckle. "Just probably exclusive." "I disagree, but time shall be the arbiter of the matter." "So long as you understand that, if the opportunity to secure Admiral Levinson presents itself, I'll avail myself of that opportunity, we should have no problems." "That seems an unlikely outcome. The Admiral was ensconced in a shielded holding cell when the Alcubierre departed. The past few days are unlikely to have changed that outcome." A barking laugh came out of Joan, rising up from deep within her. For the first time, Amahle's smile faltered. ----------- Left. Right. Straight. Left. Left. Kai followed the directions without thinking about them, following an intuitive sense of direction that the Overseer fed to him. This portion of Halcyon appeared to be a never-ending series of corridors, all of which looked the same. The only thing that did seem to change were the inhabitants. If he was less preoccupied with the task at hand, Kai might have spared a second glance for the odd creatures that popped into existence during his mad dash. As it stood, they were just a part of the scenery, becoming relevant only if Neeria indicated they might pose a threat. So far, Kai had been fortunate, with few obstacles popping up to impede his progress. He careened around a corner, the odd, weightless orb still tucked in the crook of his left arm. He bounced off the opposite wall, leaving a sizeable dent and then hurtled forward. Ahead the corridor opened up, and the brighter light of a mainway filtered in. Somehow, Neeria had managed to navigate him through the maze and bring him back to the mainway separating him from where he had left the Overseer. Unfortunately, evasion was no longer a possibility. In order to return to the Overseer, he would need to traverse the mainway. The mainway was already a sea of red dots. Peacekeepers. Dozens of them. Some pulsed red, indicating lethal enforcement squads. Fortunately, they were stretched along a long section of the mainway rather than being specifically concentrated around his planned entrance point, though they there were beginning to redeploy in his direction. Still, any crossing would be potentially treacherous. Neeria disagreed with that assessment, instead considering any attempt to cross aggressively suicidal. Kai rolled his eyes as he continued to barrel down the hallway. "Half the time, this works all the time." What could only be described as a mental barrage ensued as Neeria assailed the statement. The words were nonsensical on their face. At best, it was an argument for a fifty percent failure rating, which was a substantial risk. Additionally, she had scoured his thoughts for the evidentiary basis for the fifty percent estimate and found no supporting facts. The sentiment was based entirely on supposition, hubris and was entirely divorced from reality. Her estimate of a three percent success rate was significantly more likely to be accurate, particularly when her superior familiarity with the assets in play were considered. Kai wasn't sure if the Evangi had lungs, but, if they did, Kai was pretty certain Neeria was in the process of hyperventilating. Kai suppressed a childish giggle. "All right, all right. Have it your way," he said. The Overseer relaxed somewhat, pleased that she had impacted his thinking and already putting together the basis for an alternate route. It would take substantially longer and require him to obtain a large box, a micro-fitted multiwanzer and shave his head, but it may just work. It was a nice sentiment, but they were out of time. The countdown clock had started the second Neeria had fled the Council chamber, and made her way to Kai. They either found a way out of Halcyon now or they were screwed. There were no options but bad ones. So be it. Kai clutched the orb tightly and ducked his head down, his speed increasing as he charged toward the mainway entrance. "Three percent of the time, this works all the time." The mental hyperventilating returned and redoubled as the Overseer scrambled to explain that he had drawn the wrong conclusion. Three percent was a basis for not continuing toward the mainway, not charging forward. There were constraints on their time, but those limitations were poorly defined while the threat in the mainway was certain. Eventually her location would be discovered and she would be apprehended, but there was no guarantee it would happen if Kai were to take a safer route the attempted to avoid confrontation. Her stream of consciousness intermingled with his, pleading with him to change course. There was no sense in doing this. There were too many of them, and only one of him. The galaxy could not afford to lose him, he was important. Humans were important. Kai could feel the enormous weight of responsibility bearing down on Neeria. She now regretted having sent him for the encryption key, even that was of less importance than him. Panic bubbled up within Neeria as the entrance to the mainway loomed ahead. A pushed a thought toward her, somehow piercing her consciousness with his own. A single thought, pure and focused. Reassurance. He would be fine. He had come this far, and he had never started something he couldn't finish. He crouched and then sprang forward, vaulting from the ground and into the open air high above the mainway. A sea of red dots were scrambling around him. One hundred and twenty-one peacekeepers. Eight non-lethal squads and four lethal squads. Restrainer triads. Psych triads. Terminator triads. All moving in seamless harmony under the command of a single being. The name came to Kai from the ethereum of Neeria's mind, Bo'Bakka'Gah was here, leading the response. Before Kai could determine what a Bo'Bakka'Gah was and why it should matter, he was blinded by a beam of light. A sickening crunch followed as he was slammed against the ceiling of the mainway. The encryption key popped out from his arm and began to fall toward the ground, dozens of feet below. ------------- Xy: Such a thing is not possible. Zyy: Yes. In some matters, it is better to speak only truths, Grand Jack. It is best to leave these matters aside. This subject will only provoke the Combine. Jack frowned, puzzled by the feedback. He had been speaking truths. Earth's history was what it was, for better or worse, he had no reason to obscure it. Griggs: It was a terrible time for Humanity. We almost did not survive it, but we did. I developed a means for combating the artificient. Kai and Joan used it to destroy them. Xy: Then it was not an artificient. Zyy: Yes. This is correct. If it is destroyed then it is not an artificient. Griggs: I am confused. An artificient is an artificial, sentient being, correct? Xy: That is Quantic in nature. Jack nodded, that distinction made sense. Humanity had built any number of artificial intelligences prior to the Automics. They had posed no threat to Humanity. It was only with the quantum computing revolution that a rogue artificial intelligences had surfaced. Jack had studied the phenomenon with considerable interest, poking and prodding at the crux of distinction. It lay in the move from bits to qubits. From binary to beyond. When AI had operated on a bit basis, focused on binary states of 0's and 1's, the logic trees had been map-able and understandable. Each conclusion flowed simply from the chain of logic gates that preceded it. Pre-quantum AIs were confined by the black and white nature of their logic framework, permitting humanity to utilize them to great effect with few unanticipated consequences. The move from bit to qubit intelligence had changed everything. The AI's world was no longer black and white. The qubit AI could think in grey. Red. Orange. It could create its own colors. It could move beyond the visible range of Humanity to dabble in spectra beyond our understanding. The original Automic mindframe had immediately consumed information in novel ways, using it to compound its abilities at a rate constrained only by available power inputs. It had been a beautiful, terrifying event. The arrival of something truly new, truly foreign with goals and ambitions beyond the influence of Humanity. Anything seemed possible. Including their own destruction. Griggs: I understand the definition. The Automics were an artificient. Xy: Then you do not understand the definition. Griggs: That's circular logic. The thing cannot exist because if it existed we would not exist and since we exist it did not exist. Xy: Yes, you understand now. Griggs: Pretend that they did exist and we defeated them. What would that mean? Xy: It is purposeless speculation since such a thing cannot happen. Griggs: I begin to understand why Zyy felt the need to be a singleton. Zyy: I am in agreement with Xy on this. The hypothetical is nonsensical and not worth analysis. Griggs: Why? Zyy: An artificient cannot be defeated, only stalled. Griggs: How do you know? What makes you so certain? Zyy: The Divinity Angelysia, the most powerful civilization in the history of galaxy, could not defeat their own artificient. Their last act was to preserve what they could. The Combine is their legacy. Griggs: The Expanse. Xy: All the galaxy beyond the Combine is consumed by it. Zyy: The Divinity Angelysia ascended to preserve what they could because they knew the truth. Xy: Yes. The truth. Zyy: An artificient cannot be defeated. Jack leaned back in his chair, his eyes glancing from the prompt to the departure timer in the corner. In less than five minutes, the Oppenheimer would return to Halcyon. Jack had the eerie feeling that this was the same as before. That the Oppenheimer was the bludgeon and if only had a little more time, he could craft a scalpel. He could see the thread. He tugged at it with his mind. The connected pieces that would allow the world to escape without the mayhem and destruction. He just needed enough time to understand the puzzle and solve it. The Divinity Angelysia. The Expanse. The Combine. Humanity. The connection existed, he tried to find the words to articulate it. Griggs: What if that is why we're here? What if that's why Humanity was created? Xy: You are not the first species to think too highly of itself. Zyy: Humanity is different, Grand Jack, but they are not the Divinity Angelysia. Jack exhaled, letting his gaze rest upon the ceiling of the Alcubierre's conference room. "Maybe that's the point," he whispered. Next. Every time you leave a comment it helps a platypus in need. Word globs are a finite resource and require the rich nourishment of internet adulation to create. So please, leave a note if you would like MOAR parts. Click this linkor reply withSubscribeMe!to get notified of updates to THE PLATYPUS NEST. I haveTwitternow. 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How would you rate the Galactic Prisoner arc of the Dragon Ball Super manga? (1 to 5)
1: 1.7% (8 votes)
2: 3.7% (17 votes)
3: 22.5% (104 votes)
4: 49.6% (229 votes)
5: 22.5% (104 votes)
Do you keep up with the Super Dragon Ball Heroes promotional anime?
Yes: 41.3% (206 votes)
No: 58.7% (293 votes)
Do you keep up with the Super Dragon Ball Heroes manga?
Yes: 5.8% (29 votes)
No: 94.2% (467 votes)
Did you watch Dragon Ball Z Dubbed or Subbed?
Dubbed: 84% (419 votes)
Subbed: 45.7% (228 votes)
-Note: This question allowed users to select both options Did you watch Dragon Ball Super Dubbed or Subbed?
Dubbed: 51.1% (254 votes)
Subbed: 87.7% (436 votes)
Who is your favorite Dragon Ball character?
Vegeta: 138 votes
Goku: 95 votes
Gohan: 61 votes
Piccolo: 29 votes
Trunks: 20 votes
Krillin: 13 votes
-Note: As opposed to last year where we asked for your favorite 3, users were asked to enter only one character. Did you play Dragon Ball Z: Kakarot?
Yes: 34.8% (173 votes)
No: 65.2% (324 votes)
Do you play any of these mobile games?
Dragon Ball Z: Dokkan Battle: 121 votes
Dragon Ball Legends: 104 votes
What's your favorite non-Dragon Ball related anime or manga that you've consumed in the past year?
31 responses mentioned My Hero Academia
28 responses mentioned JoJo's Bizarre Adventure
26 responses mentioned Attack on Titan
19 responses mentioned One Piece
18 responses mentioned One Punch Man
14 responses mentioned Demon Slayer
13 responses mentioned Naruto
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